Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DB restructuring - world - gameobject_overrides #1185

FrancescoBorzi opened this issue Dec 30, 2018 · 0 comments

DB restructuring - world - gameobject_overrides #1185

FrancescoBorzi opened this issue Dec 30, 2018 · 0 comments


Copy link

@FrancescoBorzi FrancescoBorzi commented Dec 30, 2018

This is part of: #1118

General note: not all structure differences can or should be imported. Every change must be first verified. If a structure change is not suitable, we just close the issue.


+-- Dumping structure for table tc_world.gameobject_overrides
+DROP TABLE IF EXISTS `gameobject_overrides`;
+CREATE TABLE IF NOT EXISTS `gameobject_overrides` (
+  `spawnId` int(10) unsigned NOT NULL DEFAULT '0',
+  `faction` smallint(5) unsigned NOT NULL DEFAULT '0',
+  `flags` int(10) unsigned NOT NULL DEFAULT '0',
+  PRIMARY KEY (`spawnId`)

Want to back this issue? Post a bounty on it! We accept bounties via Bountysource.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
None yet
1 participant
You can’t perform that action at this time.