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Just some tips #1

MaxGraey opened this issue May 28, 2019 · 1 comment

Just some tips #1

MaxGraey opened this issue May 28, 2019 · 1 comment


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@MaxGraey MaxGraey commented May 28, 2019

AssemblyScript have i32 types with full featured integer arithmetic. Math namespace usually need only for f64 and Mathf for f32.

idx = <i32>Math.floor((lower + upper) / 2);

could be just:

idx = (lower + upper) / 2;

or better (also portable if you decide have uniform code for AS and JS):

idx = lower + ((upper - lower) >> 1); // eliminate overflowing when lower + upper >= 2 ** 32
function compare(v1: i32, v2: i32): i32 {
    if (v1 > v2) {
        return 1;
    } else if (v1 < v2) {
        return -1
    return v1 > v2 ? 1 : v1 < v2 ? -1 : 0;


function compare(v1: i32, v2: i32): i32 {
  return v1 - v2;
  1. Math.pow is pretty complex and expensive. Even for float point square numbers is better use for such simple case. But you have integers, so Math.pow completely unnecessary here:
let number = Math.pow(i, 2) as i32;

Much better:

let number = i * i

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@azu azu commented May 28, 2019


@azu azu closed this in 13af03d May 29, 2019
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