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Rebuild cache for server v3.0828

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commit abaf9d7bb2fcd349d2a9ca2d52fc5b7154c10589 1 parent cc2c806
@b2gills authored
Showing with 13 additions and 1 deletion.
  1. +4 −1 data/building-api.yml
  2. +9 −0 data/changes.txt
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5 data/building-api.yml
@@ -1936,7 +1936,7 @@ Shipyard:
description: "The shipyard is where you build ships. However, you'll need other building types to enable the different kinds of ships that are available. The higher the level of the shipyard, faster your ships will be built."
services:
build_ship:
- description: Adds a ship to the build queue. Returns the same thing as view_build_queue().
+ description: Adds ships to the build queue. Returns the same thing as view_build_queue().
parameters:
- description: A session id.
name: session_id
@@ -1947,6 +1947,9 @@ Shipyard:
- description: A ship type. Get from get_buildable.
name: type
type: string
+ - description: 'An optional quantity, if left blank it defaults to 1, otherwise specify the number of ships to build up to a maximum of 50. You must have the shipyard capacity, the space port capacity and the resources required to build the specified quantity of ships.'
+ name: quantity
+ type: string
get_buildable:
description: "Returns a list of buildable ships and their costs, and if they're not buildable, gives a reason why not in the form of an exception."
parameters:
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9 data/changes.txt
@@ -1,3 +1,12 @@
+3.0828:
+ - Fix: Planet resources shouldn't go below zero.
+ - Add: Battle Logs generated when SAWs neutralized.
+ - Add: Email generated when SAWs neutralized.
+ - Mod: Repair cycle on SAWs increased to 15 minutes.
+ - Fix: Slight change to starting planet locations.
+ - Mod: SAWs downgraded (a bonus was applied twice.)
+ - Add: (API only) At shipyard you can now specify the number of ships to build
+
3.0824:
- Mod: AI empires can use supply pod tech.
- Mod: DeLamberti will now sell plans on the Trade Ministry
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