Mimicking Apple's 3D touch on hardware that doesn't have it.
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Getting Ahead Of The Curve NSSpain 2015.pdf



Disclaimer: PS don't break your screen pls :)

A yolo implementation of a 3D gesture recognizer using UITouch's -majorRadius property for comparing the differences in touch radii.

Definitely not prime for shipping I wrote it just for demo purposes, but it's fun to mess with. Use it to get a feel for how 3D touch will be! :D

Was built for my presentation at NSSpain 2015, so be sure to check out my talk when it's posted! :D

Also, it's not super amazingly accurate, but it gets the job done. Helps sometimes to change the angle of your thumb or finger when pressing harder.

Depth values scale from 1 -> infinity, the scale isn't really unbound.

Example includes a bouncing circle with pseudo "taptic feedback" based on how hard you press the screen.

How do I compile?

Xcode pretty much.


Pretty much the BSD license, just don't repackage it and call it your own please!

Also if you do make some changes, feel free to make a pull request and help make things more awesome!

Contact Info?

Feel free to follow me on twitter: @b3ll!