Disclaimer: PS don't break your screen pls :)
A yolo implementation of a 3D gesture recognizer using UITouch's -majorRadius property for comparing the differences in touch radii.
Definitely not prime for shipping I wrote it just for demo purposes, but it's fun to mess with. Use it to get a feel for how 3D touch will be! :D
Was built for my presentation at NSSpain 2015, so be sure to check out my talk when it's posted! :D
Also, it's not super amazingly accurate, but it gets the job done. Helps sometimes to change the angle of your thumb or finger when pressing harder.
Depth values scale from 1 -> infinity, the scale isn't really unbound.
Example includes a bouncing circle with pseudo "taptic feedback" based on how hard you press the screen.
How do I compile?
Xcode pretty much.
Pretty much the BSD license, just don't repackage it and call it your own please!
Also if you do make some changes, feel free to make a pull request and help make things more awesome!
Feel free to follow me on twitter: @b3ll!