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KainengOverlook.cs
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using System.Numerics;
using GW2EIEvtcParser.EIData;
using GW2EIEvtcParser.Exceptions;
using GW2EIEvtcParser.ParsedData;
using GW2EIEvtcParser.ParserHelpers;
using static GW2EIEvtcParser.ParserHelpers.EncounterImages;
using static GW2EIEvtcParser.EncounterLogic.EncounterLogicPhaseUtils;
using static GW2EIEvtcParser.EncounterLogic.EncounterLogicUtils;
using static GW2EIEvtcParser.ParserHelper;
using static GW2EIEvtcParser.SkillIDs;
namespace GW2EIEvtcParser.EncounterLogic;
internal class KainengOverlook : EndOfDragonsStrike
{
public KainengOverlook(int triggerID) : base(triggerID)
{
MechanicList.AddRange(
[
new PlayerDstHitMechanic([ DragonSlashWaveNM, DragonSlashWaveCM ], "Dragon Slash - Wave", new MechanicPlotlySetting(Symbols.TriangleLeft, Colors.DarkRed), "Wave.H", "Hit by Wave", "Wave Hit", 150),
new PlayerDstHitMechanic([ DragonSlashBurstNM, DragonSlashBurstCM ], "Dragon Slash - Burst", new MechanicPlotlySetting(Symbols.TriangleUp, Colors.DarkRed), "Burst.H", "Hit by Burst", "Burst Hit", 150),
new PlayerDstHitMechanic([ DragonSlashRushNM1, DragonSlashRushNM2, DragonSlashRush1CM, DragonSlashRush2CM ], "Dragon Slash - Rush", new MechanicPlotlySetting(Symbols.TriangleDown, Colors.DarkRed), "Rush.H", "Hit by Rush", "Rush Hit", 150),
new PlayerDstHitMechanic([ EnforcerRushingJusticeNM, EnforcerRushingJusticeCM ], "Rushing Justice", new MechanicPlotlySetting(Symbols.Square, Colors.Orange), "Flames.S", "Stood in Flames", "Stood in Flames", 150),
new PlayerDstHitMechanic([ StormOfSwords1, StormOfSwords2, StormOfSwords3, StormOfSwords4, StormOfSwords5, StormOfSwords6, StormOfSwords7, StormOfSwords8, StormOfSwords9, StormOfSwords10 ], "Storm of Swords", new MechanicPlotlySetting(Symbols.Circle, Colors.Pink), "Storm.H", "Hit by bladestorm", "Bladestorm Hit", 150),
new PlayerDstHitMechanic([ DragonSlashWaveNM, DragonSlashWaveCM, DragonSlashRushNM1, DragonSlashRushNM2, DragonSlashRush1CM, DragonSlashRush2CM ], "A Test of Your Reflexes", new MechanicPlotlySetting(Symbols.Diamond, Colors.Red), "TextReflx.Achiv", "Achievement Eligibility: A Test of Your Reflexes", "Achiv Test Reflexes", 150).UsingAchievementEligibility(true).UsingEnable((log) => log.FightData.IsCM),
new PlayerDstHitMechanic([ ExplosiveUppercutNM, ExplosiveUppercutCM ], "Explosive Uppercut", new MechanicPlotlySetting(Symbols.TriangleNE, Colors.Pink), "ExpUpper.H", "Hit by Explosive Uppercut", "Explosive Uppercut Hit", 150),
new PlayerDstHitMechanic([ FallOfTheAxeSmallConeNM, FallOfTheAxeSmallConeCM ], "Fall of the Axe", new MechanicPlotlySetting(Symbols.TriangleRight, Colors.LightGrey), "FallAxe.S.H", "Hit by Mech Rider Small Cone", "Mech Rider Small Cone Hit", 150),
new PlayerDstHitMechanic([ FallOfTheAxeBigConeNM, FallOfTheAxeBigConeCM ], "Fall of the Axe", new MechanicPlotlySetting(Symbols.TriangleLeft, Colors.LightGrey), "FallAxe.B.H", "Hit by Mech Rider Big Cone", "Mech Rider Small Big Hit", 150),
new PlayerDstHitMechanic([ ElectricRainNM, ElectricRainCM ], "Electric Rain", new MechanicPlotlySetting(Symbols.StarDiamond, Colors.LightOrange), "ElecRain.H", "Hit by Electric Rain (Set of 5 AoEs by Mech Rider)", "Electic Rain Hit", 150),
new PlayerDstHitMechanic(BoomingCommandOverlap, "Booming Command", new MechanicPlotlySetting(Symbols.Circle, Colors.Red), "Red.O", "Red circle overlap", "Red Circle", 150),
new PlayerDstHitMechanic(JadeBusterCannonMechRider, "Jade Buster Cannon", new MechanicPlotlySetting(Symbols.TriangleRight, Colors.Orange), "Laser.H", "Hit by Big Laser", "Laser Hit", 150),
new PlayerDstSkillMechanic([ TargetedExpulsion, TargetedExpulsionCM ], "Targeted Expulsion", new MechanicPlotlySetting(Symbols.Square, Colors.Purple), "Bomb.D", "Downed by Bomb", "Bomb Downed", 150).UsingChecker((ahde, log) => ahde.HasDowned),
new PlayerDstNoSkillMechanic([ EnhancedDestructiveAuraSkill1, EnhancedDestructiveAuraSkill2 ], "The Path of Most Resistance", new MechanicPlotlySetting(Symbols.DiamondWide, Colors.Purple), "MostResi.Achiv", "Achievement Eligibility: The Path of Most Resistance", "Achiv Most Resistance", 150).UsingAchievementEligibility(true).UsingEnable(x => x.FightData.IsCM),
new PlayerDstBuffApplyMechanic([ TargetOrder1, TargetOrder2, TargetOrder3, TargetOrder4, TargetOrder5 ], "Target Order", new MechanicPlotlySetting(Symbols.Star, Colors.LightOrange), "Targ.Ord.A", "Received Target Order", "Target Order Application", 0),
new PlayerDstBuffApplyMechanic(FixatedAnkkaKainengOverlook, "Fixated (Mindblade)", new MechanicPlotlySetting(Symbols.Circle, Colors.Purple), "Fixated.M", "Fixated by The Mindblade", "Fixated Mindblade", 150).UsingChecker((bae, log) => bae.CreditedBy.IsAnySpecies(new List<ArcDPSEnums.TrashID> { ArcDPSEnums.TrashID.TheMindblade, ArcDPSEnums.TrashID.TheMindbladeCM })),
new PlayerDstBuffApplyMechanic(FixatedAnkkaKainengOverlook, "Fixated (Enforcer)", new MechanicPlotlySetting(Symbols.Circle, Colors.DarkPurple), "Fixated.E", "Fixated by The Enforcer", "Fixated Enforcer", 150).UsingChecker((bae, log) => bae.CreditedBy.IsAnySpecies(new List<ArcDPSEnums.TrashID> { ArcDPSEnums.TrashID.TheEnforcer, ArcDPSEnums.TrashID.TheEnforcerCM })),
new PlayerDstEffectMechanic(EffectGUIDs.KainengOverlookSharedDestructionGreen, "Shared Destruction", new MechanicPlotlySetting(Symbols.CircleOpen, Colors.Green), "Green", "Selected for Green", "Green", 150),
new PlayerDstEffectMechanic(EffectGUIDs.KainengOverlookSharedDestructionGreenSuccess, "Shared Destruction", new MechanicPlotlySetting(Symbols.Circle, Colors.Green), "Green.Succ", "Successful Green", "Successful Green", 150),
new PlayerDstEffectMechanic(EffectGUIDs.KainengOverlookSharedDestructionGreenFailure, "Shared Destruction", new MechanicPlotlySetting(Symbols.CircleCrossOpen, Colors.DarkGreen), "Green.Fail", "Failed Green", "Failed Green", 150),
new PlayerDstEffectMechanic(EffectGUIDs.KainengOverlookSniperRicochetBeamCM, "Ricochet", new MechanicPlotlySetting(Symbols.CircleXOpen, Colors.Red), "Sniper.T", "Targeted by Sniper Ricochet", "Ricochet Target", 150),
new PlayerDstEffectMechanic(EffectGUIDs.KainengOverlookMindbladeRainOfBladesFirstOrangeAoEOnPlayer, "Rain of Blades", new MechanicPlotlySetting(Symbols.TriangleUp, Colors.LightPurple), "RainBlad.T", "Targeted by Rain of Blades", "Rain of Blades Target", 150),
new EnemyDstBuffApplyMechanic(EnhancedDestructiveAuraBuff, "Enhanced Destructive Aura", new MechanicPlotlySetting(Symbols.TriangleUpOpen, Colors.Purple), "DescAura", "Enhanced Destructive Aura", "Powered Up 2", 150),
new EnemyDstBuffApplyMechanic(DestructiveAuraBuff, "Destructive Aura", new MechanicPlotlySetting(Symbols.TriangleUp, Colors.Purple), "Pwrd.Up2", "Powered Up (Split 2)", "Powered Up 2", 150),
new EnemyDstBuffApplyMechanic(LethalInspiration, "Lethal Inspiration", new MechanicPlotlySetting(Symbols.TriangleUp, Colors.DarkGreen), "Pwrd.Up1", "Powered Up (Split 1)", "Powered Up 1", 150),
]
);
Icon = EncounterIconKainengOverlook;
Extension = "kaiover";
EncounterCategoryInformation.InSubCategoryOrder = 2;
EncounterID |= 0x000003;
}
protected override CombatReplayMap GetCombatMapInternal(ParsedEvtcLog log)
{
return new CombatReplayMap(CombatReplayKainengOverlook,
(1803, 1918),
(-24798, -18014, -18164, -10932)/*,
(-15360, -36864, 15360, 39936),
(3456, 11012, 4736, 14212)*/);
}
protected override ReadOnlySpan<int> GetTargetsIDs()
{
return
[
(int)ArcDPSEnums.TargetID.MinisterLi,
(int)ArcDPSEnums.TargetID.MinisterLiCM,
(int)ArcDPSEnums.TrashID.TheEnforcer,
(int)ArcDPSEnums.TrashID.TheMindblade,
(int)ArcDPSEnums.TrashID.TheMechRider,
(int)ArcDPSEnums.TrashID.TheRitualist,
(int)ArcDPSEnums.TrashID.TheSniper,
(int)ArcDPSEnums.TrashID.TheEnforcerCM,
(int)ArcDPSEnums.TrashID.TheMindbladeCM,
(int)ArcDPSEnums.TrashID.TheMechRiderCM,
(int)ArcDPSEnums.TrashID.TheRitualistCM,
(int)ArcDPSEnums.TrashID.TheSniperCM,
];
}
protected override List<int> GetSuccessCheckIDs()
{
return
[
(int)ArcDPSEnums.TargetID.MinisterLi,
(int)ArcDPSEnums.TargetID.MinisterLiCM,
];
}
internal override string GetLogicName(CombatData combatData, AgentData agentData)
{
return "Kaineng Overlook";
}
protected override List<ArcDPSEnums.TrashID> GetTrashMobsIDs()
{
return
[
ArcDPSEnums.TrashID.SpiritOfDestruction,
ArcDPSEnums.TrashID.SpiritOfPain,
];
}
protected override ReadOnlySpan<int> GetUniqueNPCIDs()
{
return
[
(int)ArcDPSEnums.TargetID.MinisterLi,
(int)ArcDPSEnums.TargetID.MinisterLiCM,
(int)ArcDPSEnums.TrashID.TheEnforcer,
(int)ArcDPSEnums.TrashID.TheMindblade,
(int)ArcDPSEnums.TrashID.TheMechRider,
(int)ArcDPSEnums.TrashID.TheRitualist,
(int)ArcDPSEnums.TrashID.TheSniper,
(int)ArcDPSEnums.TrashID.TheEnforcerCM,
(int)ArcDPSEnums.TrashID.TheMindbladeCM,
(int)ArcDPSEnums.TrashID.TheMechRiderCM,
(int)ArcDPSEnums.TrashID.TheRitualistCM,
(int)ArcDPSEnums.TrashID.TheSniperCM,
];
}
internal override List<InstantCastFinder> GetInstantCastFinders()
{
return
[
new DamageCastFinder(DestructiveAuraSkill, DestructiveAuraSkill),
new DamageCastFinder(EnhancedDestructiveAuraSkill1, EnhancedDestructiveAuraSkill1),
new DamageCastFinder(EnhancedDestructiveAuraSkill2, EnhancedDestructiveAuraSkill2),
];
}
private static void AddSplitPhase(List<PhaseData> phases, IReadOnlyList<SingleActor?> targets, SingleActor ministerLi, ParsedEvtcLog log, int phaseID)
{
if (targets.All(x => x != null))
{
EnterCombatEvent? cbtEnter = null;
foreach (SingleActor? target in targets)
{
if (target != null)
{
cbtEnter = log.CombatData.GetEnterCombatEvents(target.AgentItem).LastOrDefault();
if (cbtEnter != null)
{
break;
}
}
}
if (cbtEnter != null)
{
BuffEvent? nextPhaseStartEvt = log.CombatData.GetBuffDataByIDByDst(Determined762, ministerLi.AgentItem).FirstOrDefault(x => x is BuffRemoveAllEvent && x.Time > cbtEnter.Time);
long phaseEnd = nextPhaseStartEvt != null ? nextPhaseStartEvt.Time : log.FightData.FightEnd;
var addPhase = new PhaseData(cbtEnter.Time, phaseEnd, "Split Phase " + phaseID);
addPhase.AddTargets(targets);
phases.Add(addPhase);
}
}
}
private SingleActor? GetMinisterLi(FightData fightData)
{
return Targets.FirstOrDefault(x => x.IsSpecies(fightData.IsCM ? (int)ArcDPSEnums.TargetID.MinisterLiCM : (int)ArcDPSEnums.TargetID.MinisterLi));
}
internal override List<PhaseData> GetPhases(ParsedEvtcLog log, bool requirePhases)
{
List<PhaseData> phases = GetInitialPhase(log);
SingleActor ministerLi = GetMinisterLi(log.FightData) ?? throw new MissingKeyActorsException("Minister Li not found");
phases[0].AddTarget(ministerLi);
//
SingleActor? enforcer = Targets.LastOrDefault(x => x.IsSpecies(log.FightData.IsCM ? (int)ArcDPSEnums.TrashID.TheEnforcerCM : (int)ArcDPSEnums.TrashID.TheEnforcer));
SingleActor? mindblade = Targets.LastOrDefault(x => x.IsSpecies(log.FightData.IsCM ? (int)ArcDPSEnums.TrashID.TheMindbladeCM : (int)ArcDPSEnums.TrashID.TheMindblade));
SingleActor? mechRider = Targets.LastOrDefault(x => x.IsSpecies(log.FightData.IsCM ? (int)ArcDPSEnums.TrashID.TheMechRiderCM : (int)ArcDPSEnums.TrashID.TheMechRider));
SingleActor? sniper = Targets.LastOrDefault(x => x.IsSpecies(log.FightData.IsCM ? (int)ArcDPSEnums.TrashID.TheSniperCM : (int)ArcDPSEnums.TrashID.TheSniper));
SingleActor? ritualist = Targets.LastOrDefault(x => x.IsSpecies(log.FightData.IsCM ? (int)ArcDPSEnums.TrashID.TheRitualistCM : (int)ArcDPSEnums.TrashID.TheRitualist));
//
phases[0].AddTarget(enforcer, PhaseData.TargetPriority.Blocking);
phases[0].AddTarget(mindblade, PhaseData.TargetPriority.Blocking);
phases[0].AddTarget(mechRider, PhaseData.TargetPriority.Blocking);
phases[0].AddTarget(sniper, PhaseData.TargetPriority.Blocking);
phases[0].AddTarget(ritualist, PhaseData.TargetPriority.Blocking);
if (!requirePhases)
{
return phases;
}
List<PhaseData> subPhases = GetPhasesByInvul(log, Determined762, ministerLi, false, true);
for (int i = 0; i < subPhases.Count; i++)
{
subPhases[i].Name = "Phase " + (i + 1);
subPhases[i].AddTarget(ministerLi);
}
// when wiped during a split phase, Li's LastAware is well before fight end
subPhases.RemoveAll(x => (x.End + x.Start) / 2 > ministerLi.LastAware + ServerDelayConstant);
phases.AddRange(subPhases);
AddSplitPhase(phases, [enforcer, mindblade, ritualist], ministerLi, log, 1);
AddSplitPhase(phases, [mechRider, sniper], ministerLi, log, 2);
return phases;
}
internal override void CheckSuccess(CombatData combatData, AgentData agentData, FightData fightData, IReadOnlyCollection<AgentItem> playerAgents)
{
SingleActor ministerLi = GetMinisterLi(fightData) ?? throw new MissingKeyActorsException("Minister Li not found");
var buffApplies = combatData.GetBuffDataByIDByDst(Resurrection, ministerLi.AgentItem).OfType<BuffApplyEvent>();
if (buffApplies.Any())
{
fightData.SetSuccess(true, buffApplies.First().Time);
}
}
internal override FightData.EncounterMode GetEncounterMode(CombatData combatData, AgentData agentData, FightData fightData)
{
SingleActor? ministerLiCM = Targets.FirstOrDefault(x => x.IsSpecies(ArcDPSEnums.TargetID.MinisterLiCM));
return ministerLiCM != null ? FightData.EncounterMode.CM : FightData.EncounterMode.Normal;
}
internal override void ComputePlayerCombatReplayActors(PlayerActor p, ParsedEvtcLog log, CombatReplay replay)
{
base.ComputePlayerCombatReplayActors(p, log, replay);
// Target Order
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, TargetOrder1, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.TargetOrder1Overhead);
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, TargetOrder2, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.TargetOrder2Overhead);
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, TargetOrder3, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.TargetOrder3Overhead);
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, TargetOrder4, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.TargetOrder4Overhead);
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, TargetOrder5, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.TargetOrder5Overhead);
// Fixation
replay.Decorations.AddOverheadIcons(p.GetBuffStatus(log, FixatedAnkkaKainengOverlook, log.FightData.LogStart, log.FightData.LogEnd).Where(x => x.Value > 0), p, ParserIcons.FixationPurpleOverhead);
var fixationEvents = GetFilteredList(log.CombatData, FixatedAnkkaKainengOverlook, p, true, true);
replay.Decorations.AddTether(fixationEvents, Colors.Magenta, 0.5);
// Shared Destruction (Green)
int greenDuration = 6250;
if (log.CombatData.TryGetEffectEventsBySrcWithGUIDs(p.AgentItem,
[ EffectGUIDs.KainengOverlookSharedDestructionGreenSuccess, EffectGUIDs.KainengOverlookSharedDestructionGreenFailure ],
out var greenEndEffectEvents))
{
foreach (EffectEvent effect in greenEndEffectEvents)
{
bool isSuccess = effect.GUIDEvent.ContentGUID == EffectGUIDs.KainengOverlookSharedDestructionGreenSuccess;
AddSharedDestructionDecoration(p, replay, (effect.Time - greenDuration, effect.Time), isSuccess);
}
}
else
{
greenEndEffectEvents = [];
}
if (log.CombatData.TryGetEffectEventsBySrcWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookSharedDestructionGreen, out var greenApplyEffectEvents))
{
foreach (EffectEvent effect in greenApplyEffectEvents)
{
// Check if any green effect event happens within 200 ms from another successful or failed green.
// If the green mechanic targets the same player twice at the same time (meaning only one green appears in game), the second effect gets queued up 6.5 seconds later.
// This prevents the late green effect from appearing in the combat replay, since it doesn't exist in game.
if (!greenEndEffectEvents.Any(x => Math.Abs(x.Time - effect.Time) < 200 || Math.Abs(x.Time - greenDuration - effect.Time) < 200))
{
AddSharedDestructionDecoration(p, replay, effect.ComputeLifespan(log, greenDuration), true);
}
}
}
// Sniper Ricochet Tether & AoE - CM
if (log.CombatData.TryGetEffectEventsByDstWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookSniperRicochetBeamCM, out var sniperBeamsCM))
{
foreach (EffectEvent effect in sniperBeamsCM)
{
// Check if any effect event exists before the current one within a 20 seconds time span
// This is to fix the beam duration incorrectly logged
// The first shot happens after 10 seconds, the following ones after 5 seconds
int correctedDuration = sniperBeamsCM.Where(x => x.Time > effect.Time - 20000 && x.Time != effect.Time && x.Time < effect.Time).Any() ? 5000 : 10000;
// Correct the life span for the circle decoration
(int, int) lifespan = ((int)effect.Time, (int)effect.Time + correctedDuration);
// Tether Sniper to Player
replay.Decorations.AddTetherByEffectGUID(log, effect, Colors.Yellow, 0.3, correctedDuration, true);
// Circle around the player
replay.Decorations.Add(new CircleDecoration(500, lifespan, Colors.Red, 0.2, new AgentConnector(p)).UsingFilled(false));
}
}
// Targeted Expulsion - Orange spread AoEs CM
if (log.CombatData.TryGetEffectEventsByDstWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookTargetedExpulsion, out var spreads))
{
foreach (EffectEvent effect in spreads)
{
(long, long) lifespan = effect.ComputeLifespan(log, 5000);
var connector = new AgentConnector(p);
replay.Decorations.AddWithGrowing(new CircleDecoration(230, lifespan, Colors.Orange, 0.2, connector), lifespan.Item2);
}
}
// Rain Of Blades - Mindblade AoE on players - Orange circle (first)
if (log.CombatData.TryGetEffectEventsByDstWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookMindbladeRainOfBladesFirstOrangeAoEOnPlayer, out var mindbladeAoEOnPlayers))
{
foreach (EffectEvent effect in mindbladeAoEOnPlayers)
{
(long, long) lifespan = effect.ComputeLifespan(log, 8000);
var connector = new AgentConnector(p);
replay.Decorations.AddWithGrowing(new CircleDecoration(240, lifespan, Colors.Orange, 0.2, connector), lifespan.Item2);
}
}
// Rain Of Blades - Mindblade AoE on players - Orange circle (consecutives)
if (log.CombatData.TryGetEffectEventsByDstWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookMindbladeRainOfBladesConsecutiveOrangeAoEOnPlayer, out var mindbladeAoEOnPlayers4))
{
foreach (EffectEvent effect in mindbladeAoEOnPlayers4)
{
(long, long) lifespan = effect.ComputeLifespan(log, 2000);
var connector = new AgentConnector(p);
replay.Decorations.AddWithGrowing(new CircleDecoration(240, lifespan, Colors.Orange, 0.2, connector), lifespan.Item2);
}
}
// Heaven's Palm - AoE on players
if (log.CombatData.TryGetEffectEventsByDstWithGUID(p.AgentItem, EffectGUIDs.KainengOverlookEnforcerHeavensPalmAoE, out var heavensPalm))
{
foreach (EffectEvent effect in heavensPalm)
{
(long, long) lifespan = effect.ComputeLifespan(log, 5000);
var connector = new AgentConnector(p);
replay.Decorations.AddWithGrowing(new CircleDecoration(280, lifespan, Colors.Orange, 0.2, connector), lifespan.Item2);
}
}
}
internal override void ComputeNPCCombatReplayActors(NPC target, ParsedEvtcLog log, CombatReplay replay)
{
switch (target.ID)
{
case (int)ArcDPSEnums.TargetID.MinisterLi:
case (int)ArcDPSEnums.TargetID.MinisterLiCM: {
// Dragon Slash-Wave
// The effect is only usable in normal mode
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookDragonSlashWaveIndicator, out var waveEffect))
{
foreach (EffectEvent effect in waveEffect)
{
int durationCone = 1000;
(long, long) lifespan = effect.ComputeLifespan(log, durationCone);
AddDragonSlashWaveDecoration(log, target, replay, lifespan, durationCone);
}
}
else
{
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
// Check for the normal mode skill for older logs
var waveCM = casts.Where(x => x.SkillId == DragonSlashWaveNM || x.SkillId == DragonSlashWaveCM);
foreach (CastEvent c in waveCM)
{
int durationCone = c.SkillId == DragonSlashWaveNM ? 1000 : 500;
(long, long) lifespan = (c.Time, c.Time + durationCone);
AddDragonSlashWaveDecoration(log, target, replay, lifespan, durationCone);
}
}
} break;
case (int)ArcDPSEnums.TrashID.TheMechRider:
case (int)ArcDPSEnums.TrashID.TheMechRiderCM: {
var casts = target.GetCastEvents(log, log.FightData.FightStart, log.FightData.FightEnd);
// Small Cone
var fallOfTheAxeSmall = casts.Where(x => x.SkillId == FallOfTheAxeSmallConeNM || x.SkillId == FallOfTheAxeSmallConeCM);
foreach (CastEvent c in fallOfTheAxeSmall)
{
int durationCastTime = 965;
(long, long) lifespan = (c.Time, c.Time + durationCastTime);
AddFallOfTheAxeDecoration(log, target, replay, lifespan, durationCastTime, 35);
}
// Big Cone
var fallOfTheAxeBig = casts.Where(x => x.SkillId == FallOfTheAxeBigConeNM || x.SkillId == FallOfTheAxeBigConeCM);
foreach (CastEvent c in fallOfTheAxeBig)
{
int durationCastTime = 1030;
(long, long) lifespan = (c.Time, c.Time + durationCastTime);
AddFallOfTheAxeDecoration(log, target, replay, lifespan, durationCastTime, 75);
}
// Jade Buster Cannon
var cannon = casts.Where(x => x.SkillId == JadeBusterCannonMechRider);
int warningDuration = 2800;
var offset = new Vector3(0, -1400, 0);
// Warning decoration
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookJadeBusterCannonWarning, out var warningRectangle))
{
foreach (EffectEvent effect in warningRectangle)
{
(long, long) lifespanWarning = effect.ComputeLifespan(log, warningDuration);
var connector = new AgentConnector(target);
var rotationConnector = new AgentFacingConnector(target, 90, AgentFacingConnector.RotationOffsetMode.AddToMaster);
var rectangle = (RectangleDecoration)new RectangleDecoration(375, 3000, lifespanWarning, Colors.Orange, 0.2, connector.WithOffset(offset, true)).UsingRotationConnector(rotationConnector);
replay.Decorations.AddWithBorder(rectangle, Colors.Red, 0.2);
}
}
// Damage decoration
foreach (CastEvent c in cannon)
{
int durationCastTime = 10367;
(long, long) lifespan = (c.Time + warningDuration, c.Time + durationCastTime - warningDuration);
var connector = new AgentConnector(target);
var rotationConnector = new AgentFacingConnector(target, 90, AgentFacingConnector.RotationOffsetMode.AddToMaster);
var rectangle = (RectangleDecoration)new RectangleDecoration(375, 3000, lifespan, "rgba(30, 120, 40, 0.4)", connector.WithOffset(offset, true)).UsingRotationConnector(rotationConnector);
replay.Decorations.AddWithBorder(rectangle, Colors.Red, 0.2);
}
} break;
case (int)ArcDPSEnums.TrashID.TheEnforcer:
case (int)ArcDPSEnums.TrashID.TheEnforcerCM:
// Blue tether from Enforcer to Mindblade when they're close to each other
var enforcerInspiration = GetFilteredList(log.CombatData, LethalInspiration, target, true, true);
replay.Decorations.AddTether(enforcerInspiration, Colors.Blue, 0.1);
break;
case (int)ArcDPSEnums.TrashID.TheMindblade:
case (int)ArcDPSEnums.TrashID.TheMindbladeCM:
// Blue tether from Mindblade to Enforcer when they're close to each other
var mindbladeInspiration = GetFilteredList(log.CombatData, LethalInspiration, target, true, true);
replay.Decorations.AddTether(mindbladeInspiration, Colors.Blue, 0.1);
break;
case (int)ArcDPSEnums.TrashID.TheRitualist:
case (int)ArcDPSEnums.TrashID.TheRitualistCM:
break;
case (int)ArcDPSEnums.TrashID.SpiritOfPain:
// Volatile Expulsion - Orange AoE around the spirit
if (log.CombatData.TryGetEffectEventsBySrcWithGUID(target.AgentItem, EffectGUIDs.KainengOverlookVolatileExpulsionAoE, out var volatileExpulsion))
{
foreach (EffectEvent effect in volatileExpulsion)
{
(long, long) lifespan = effect.ComputeLifespan(log, 5500);
var connector = new AgentConnector(target);
var circle = new CircleDecoration(380, lifespan, Colors.Orange, 0.2, connector);
replay.Decorations.AddWithGrowing(circle, lifespan.Item2);
}
}
break;
case (int)ArcDPSEnums.TrashID.SpiritOfDestruction:
// Volatile Burst - Orange AoE around the spirit with safe zone in the center
if (log.CombatData.TryGetEffectEventsBySrcWithGUID(target.AgentItem, EffectGUIDs.KainengOverlookVolatileBurstAoE, out var volatileBurst))
{
foreach (EffectEvent effect in volatileBurst)
{
(long, long) lifespan = effect.ComputeLifespan(log, 5500);
var connector = new AgentConnector(target);
var doughnut = new DoughnutDecoration(100, 500, lifespan, Colors.Orange, 0.2, connector);
replay.Decorations.AddWithGrowing(doughnut, lifespan.Item2);
}
}
break;
default:
break;
}
}
internal override void ComputeEnvironmentCombatReplayDecorations(ParsedEvtcLog log)
{
base.ComputeEnvironmentCombatReplayDecorations(log);
// Dragon Slash Burst - Red AoE Puddles - CM
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookDragonSlashBurstRedAoE1, out var smolReds))
{
foreach (EffectEvent effect in smolReds)
{
(long, long) lifespan = effect.ComputeLifespan(log, 20800);
var connector = new PositionConnector(effect.Position);
int damageDelay = 1610;
long warningEnd = lifespan.Item1 + damageDelay;
var circle = new CircleDecoration(80, (lifespan.Item1, warningEnd), Colors.Red, 0.2, connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.Copy().UsingGrowingEnd(warningEnd));
EnvironmentDecorations.Add(new CircleDecoration(80, (warningEnd, lifespan.Item2), Colors.Red, 0.4, connector));
}
}
// Jade Mines
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookJadeMine1, out var mines))
{
foreach (EffectEvent effect in mines)
{
(long, long) lifespan = effect.ComputeDynamicLifespan(log, 0);
var connector = new PositionConnector(effect.Position);
EnvironmentDecorations.Add(new CircleDecoration(80, lifespan, Colors.Red, 0.4, connector));
}
}
// Electric Rain - 5 AoEs in sequence up to 5
// Jade Lob - Small deathly AoE
// Small Orange AoEs
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookSmallOrangeAoE, out var electricRain))
{
foreach (EffectEvent effect in electricRain)
{
(long, long) lifespan = effect.ComputeLifespan(log, 2400);
var connector = new PositionConnector(effect.Position);
var circle = new CircleDecoration(100, lifespan, Colors.Orange, 0.2, connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.Copy().UsingGrowingEnd(lifespan.Item2));
}
}
// Jade Lob - Small deathly AoE
// Pulsing Green Effect
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookJadeLobPulsingGreen, out var jadeLob))
{
foreach (EffectEvent effect in jadeLob)
{
(long, long) lifespan = effect.ComputeLifespan(log, 1500);
var connector = new PositionConnector(effect.Position);
var circle = new CircleDecoration(100, lifespan, "rgba(0, 200, 0, 0.2)", connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.GetBorderDecoration(Colors.Red, 0.2));
}
}
// Enforcer Orbs AoE
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookEnforcerOrbsAoE, out var enforcerOrbsAoEs))
{
foreach (EffectEvent effect in enforcerOrbsAoEs)
{
(long, long) lifespan = effect.ComputeLifespan(log, 2708);
var connector = new PositionConnector(effect.Position);
var circle = new CircleDecoration(100, lifespan, "rgba(0, 0, 200, 0.2)", connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.GetBorderDecoration(Colors.Red, 0.2));
}
}
// Rain Of Blades - Mindblade Red AoEs dropped by players
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookMindbladeRainOfBladesRedAoECM, out var mindbladeReds))
{
foreach (EffectEvent effect in mindbladeReds)
{
(long, long) lifespan = effect.ComputeLifespan(log, 5000);
var connector = new PositionConnector(effect.Position);
int damageDelay = 2000;
long warningEnd = lifespan.Item1 + damageDelay;
var circle = new CircleDecoration(240, (lifespan.Item1, warningEnd), Colors.Red, 0.2, connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.GetBorderDecoration());
EnvironmentDecorations.Add(circle.Copy().UsingGrowingEnd(warningEnd));
EnvironmentDecorations.Add(new CircleDecoration(240, (warningEnd, lifespan.Item2), Colors.Red, 0.4, connector));
}
}
// Rushing Justice - Enforcer Flames
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookEnforcerRushingJusticeFlames, out var rushingJustice))
{
foreach (EffectEvent effect in rushingJustice)
{
(long, long) lifespan = effect.ComputeLifespan(log, 0);
var connector = new PositionConnector(effect.Position);
var rotationConnector = new AngleConnector(effect.Rotation.Z);
EnvironmentDecorations.Add(new RectangleDecoration(50, 145, lifespan, Colors.Red, 0.2, connector).UsingRotationConnector(rotationConnector));
}
}
// Spiritual Lightning AoEs - Ritualist
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookRitualistSpiritualLightningAoE, out var spiritualLightning))
{
foreach (EffectEvent effect in spiritualLightning)
{
(long, long) lifespan = effect.ComputeLifespan(log, 2000);
var connector = new PositionConnector(effect.Position);
var circle = new CircleDecoration(90, lifespan, Colors.Orange, 0.2, connector);
EnvironmentDecorations.Add(circle);
EnvironmentDecorations.Add(circle.Copy().UsingGrowingEnd(lifespan.Item2));
}
}
// Storm of Swords - Indicator
if (log.CombatData.TryGetEffectEventsByGUID(EffectGUIDs.KainengOverlookStormOfSwordsIndicator, out var stormOfSwords))
{
foreach (EffectEvent effect in stormOfSwords)
{
(long, long) lifespanIndicator = effect.ComputeLifespan(log, 3000);
var connector = new PositionConnector(effect.Position);
var indicatorCircle = new CircleDecoration(200, lifespanIndicator, Colors.Orange, 0.2, connector);
EnvironmentDecorations.Add(indicatorCircle);
EnvironmentDecorations.Add(indicatorCircle.UsingGrowingEnd(lifespanIndicator.Item2));
var initialPosition = new ParametricPoint3D(effect.Position, lifespanIndicator.Item2);
int velocity = 85; // Approximation
int stormDuration = 15000; // Approximation - Attack disappears when off the edge of the platform
(long, long) lifespanAnimation = (lifespanIndicator.Item2, lifespanIndicator.Item2 + stormDuration);
var finalPosition = new ParametricPoint3D(initialPosition.XYZ + (velocity * stormDuration / 1000.0f) * new Vector3((float)Math.Cos(effect.Orientation.Z - Math.PI / 2), (float)Math.Sin(effect.Orientation.Z - Math.PI / 2), 0), lifespanIndicator.Item2 + stormDuration);
var animatedCircle = new CircleDecoration(200, lifespanAnimation, "rgba(200, 60, 150, 0.2)", new InterpolationConnector([initialPosition, finalPosition]));
EnvironmentDecorations.Add(animatedCircle);
EnvironmentDecorations.Add(animatedCircle.GetBorderDecoration(Colors.Red, 0.2));
}
}
}
internal static void AddFallOfTheAxeDecoration(ParsedEvtcLog log, NPC target, CombatReplay replay, (long, long) lifespan, int duration, int angle)
{
if (target.TryGetCurrentFacingDirection(log, lifespan.Item1 + 100, out var facingDirection, duration))
{
var connector = new AgentConnector(target);
var rotationConnector = new AngleConnector(facingDirection);
var pie = (PieDecoration)new PieDecoration(480, angle, lifespan, Colors.Orange, 0.2, connector).UsingRotationConnector(rotationConnector);
replay.Decorations.AddWithGrowing(pie, lifespan.Item2);
replay.Decorations.Add(pie.GetBorderDecoration());
}
}
private static void AddDragonSlashWaveDecoration(ParsedEvtcLog log, NPC target, CombatReplay replay, (long, long) lifespan, int duration)
{
if (target.TryGetCurrentFacingDirection(log, lifespan.Item1 + 100, out var facingDirection, duration))
{
var connector = new AgentConnector(target);
var rotationConnector = new AngleConnector(facingDirection);
var pie = (PieDecoration)new PieDecoration(1200, 160, lifespan, Colors.Orange, 0.2, connector).UsingRotationConnector(rotationConnector);
replay.Decorations.AddWithGrowing(pie, lifespan.Item2);
}
}
private static void AddSharedDestructionDecoration(PlayerActor p, CombatReplay replay, (long, long) lifespan, bool isSuccessful)
{
Color green = Colors.DarkGreen;
Color color = isSuccessful ? green : Colors.DarkRed;
var connector = new AgentConnector(p);
replay.Decorations.Add(new CircleDecoration(180, lifespan, green, 0.4, connector).UsingGrowingEnd(lifespan.Item2));
replay.Decorations.Add(new CircleDecoration(180, lifespan, color, 0.4, connector));
}
}