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@EliphasNUIT EliphasNUIT released this Nov 19, 2019 · 1 commit to master since this release

Bug Fixes:

  • Fixed a bug where parsing would fail if weaver attunement bug happens
  • Fixed an inconsistency in phase filtering

Improvements:

  • Added support for Twisted Castle
  • Added Twisted Castle specific buffs to the tracker
  • Added Twisted Castle mechanics

Combat Replay:

  • Added mechanics to details window
  • Added map for Twisted Castle
Assets 3

@EliphasNUIT EliphasNUIT released this Oct 27, 2019 · 43 commits to master since this release

Bug Fixes:

  • Fixed a bug where agent filtering would be too agressive, could make CA arm phases targets, Adina hands and Deimos 10% disappear from the agent pool
Assets 3

@EliphasNUIT EliphasNUIT released this Oct 21, 2019 · 46 commits to master since this release

Bug Fixes:

  • Fixed a bug where some mechanics on Icebrood Construct would fail to register
  • Fixed a bug where freed from echo mechanic would be too lenient
  • Fixed a super rare success detection bug on Arkk
  • Fixed a bug where condition damage against barrier wouldn't register as such
  • Fixed a sign bug on time saved on html reports

Improvements:

  • Split Magic Blast orb count mechanic on KC into two (66% and 33%)
  • Slightly improved buff simulator performance and memory footprint
  • Added residual and arcing afflictions to buff simulator for Dhuum
  • Added new buffs from the balance patch
  • Added new damage modifiers from the balance patch
  • Removed imbued melodies from buff extension source finder (removed with the balance patch)
  • Added "% of phase" to time saved/wasted tool-tips on html reports
Assets 3

@EliphasNUIT EliphasNUIT released this Sep 23, 2019 · 84 commits to master since this release

Bug Fixes:

  • Fixed a processing bug on CA when reward event is missing and CA has been killed by an arm's death
  • Fixed a small inacuracy bug on buffs (0.1% ish)
  • Fixed a bug where mirage cloak count would be lower than expected

Improvements:

  • Source finder has been updated to be less pessimistic on Essence of Speed
  • Added a special icon for mirage cloaks on rotation tables
  • Added stability check to Perilous Pulse mechanic on Adina
  • Aded some ascended foods and some more buffs
  • Added support for strike missions
Assets 3

@EliphasNUIT EliphasNUIT released this Aug 26, 2019 · 110 commits to master since this release

Bug fixes:

  • Fixed a parsing failure due to missing PoVs in evtc files
  • Fixed a parsing failure when CR is enabled and a player joins mid fight

Improvements:

  • Information tooltips on html logs are now left aligned
  • Deimos' name will not appear corrupted anymore
  • Added a tooltip on generation nav items when they exclude self
Assets 3

@EliphasNUIT EliphasNUIT released this Aug 15, 2019 · 123 commits to master since this release

Bug Fixes:

  • Fixed some crash bugs on super old logs
  • Fixed the value of remaining hp on json logs
  • Fixed several success detection issues (River, Qadim, Deimos)
  • Fixed some rounding errors on damage table on html

Improvements:

  • For WvW logs damage against/from enemy players are regrouped under a single custom agent
  • Added fight icon to json logs
  • Added some more data to json minions

Combat Replay:

  • Added Desmina to Dhuum's CR
Assets 3

@EliphasNUIT EliphasNUIT released this Jul 28, 2019 · 155 commits to master since this release

Important change: the application is built against framework 4.7.2, in preparation for a net core 3.0 migration. The project now requires at least vs2017.

Bug fixes:

  • Fixed a bug where log end data would be erroneous
  • Fixed a reg on weapon detection
  • Fixed several false positives and false negatives on Xera, CA, River and Trio
  • Fixed a bug where Deimos hp would bump to 100% at the start of phase 2
  • Fixed a bug where 2nd phase on Deimos would be missing if the PoV was in demonic realm during invul phase

Improvements:

  • Added buff uptimes and generation over active player time
  • Changed encounter success bar on html
  • Added an option to generate compressed json/xml files
  • Added new buffs to the trackers
  • Added new damage modifiers
  • Made the necessary balance patch adjustments
  • The damage table will now show on hover % damage done by player for their group and for their squad
  • Damage against barrier on Twin Largos and Sabir fights (the infinite barrier they get) has been filtered out
  • Added burst phases to Deimos
  • Attacks that down without doing damage will now appear on death recap
  • Added damage against barrier on damage distribution data

Combat Replay:

  • CR has been enabled on every encounter, you just won't see the background
  • Some style fixes
  • Fixed a bug on SH walls
  • Added minotaur to Dark Maze CR
Assets 3

@EliphasNUIT EliphasNUIT released this Jul 14, 2019 · 217 commits to master since this release

Bug fixes:

  • Fixed a bug on Samarog CC mechanic
  • Fixed a super rare crash bug on Qadim
  • Fixed a bug on Deimos and CA success detection for non-bouncy chest kills
  • Fixed a crash bug on Twin Largos when a wipe happens on first platform

Improvements:

  • Better wording on condition cleanse column on support table
  • Removed commander icons in favor of gw2 flavored marks
  • Added ms to json output fight duration
Assets 3

@EliphasNUIT EliphasNUIT released this Jul 1, 2019 · 252 commits to master since this release

Bug Fixes:

  • Fixed a crash bug on Arkk
  • Fixed a success detection bug on Arkk
  • Fixed a WvW crash bug

Improvements:

  • Added/improved several Adina mechanics
  • Added several P.Qadim mechanics
  • Added/improved several Sabir mechanics
  • Added some more W7 related buffs to the tracker
  • Added a fallback for when GW2 official render service is down. More info at https://dev.gw2treasures.com/services/icons
  • Added Dhuum bomb trigger mechanic

Combat Replay:

  • Improved some icons
  • Adina's arena will change depending on phase
  • Fixed an UI bug
  • Improved render performances
Assets 3

@EliphasNUIT EliphasNUIT released this Jun 20, 2019 · 287 commits to master since this release

Bug fixes:

  • Fixed a crash bug on Adina CM
  • Fixed a bug where "cc end" type mechanic would have the same timestamp as "cc start" type mechanics
  • Fixed a success detection bug on Artsariiv
  • Fixed a bug where Xera would stay "invulnerable" on buff tracker from phase 2 to fight end

Combat Replay:

  • Added a "pixels to inches" scale on CR
Assets 3
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