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Some more dinking to make this look a bit better.

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commit 8dacd4ab9ae0e12019698033c9c33c51fa9525b6 1 parent db0e602
Mike Smith authored
Showing with 5 additions and 4 deletions.
  1. +5 −4 examples/GLCDdemo/GLCDdemo.pde
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9 examples/GLCDdemo/GLCDdemo.pde
@@ -74,22 +74,23 @@ void loop()
void introScreen(){
+ GLCD.ClearScreen();
GLCD.DrawBitmap(icon, GLCD.CenterX - 32 ,0); //draw the bitmap at the given x,y position
countdown(3);
GLCD.ClearScreen();
GLCD.SelectFont(LARGE_FONT); // you can also make your own fonts, see playground for details
- GLCD.CursorToXY(GLCD.Width/2 - 44, 3);
+ GLCD.CursorToXY(GLCD.Width/2 - 37, 4);
GLCD.print("GLCD version ");
GLCD.print(GLCD_VERSION, DEC);
- GLCD.DrawRoundRect(8,0,GLCD.Width-19,17, 5); // rounded rectangle around text area
+ GLCD.DrawRoundRect(2,0,GLCD.Width-4,17, 5); // rounded rectangle around text area
countdown(3);
GLCD.ClearScreen();
scribble(5000); // run for 5 seconds
moveBall(6000); // kick ball for 6 seconds
GLCD.SelectFont(SMALL_FONT, BLACK);
- showCharacters("small:", SMALL_FONT);
+ showCharacters("TomThumb", SMALL_FONT);
countdown(3);
- showCharacters("large:", LARGE_FONT);
+ showCharacters("WebbySmall", LARGE_FONT);
countdown(3);
textAreaDemo();
scrollingDemo();
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