Reference screenshots of fighting game UI for your layout projects.
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
aquapazza
blazblue-central-fiction
blazblue-chronophantasma-extend
dead-or-alive-5-final-round
divekick
dragonball-fighterz
gang-beasts
guilty-gear-xrd-rev-2
guilty-gear-xrd-revelator
injustice-2
injustice
killer-instinct-2013
king-of-fighters-xiii
king-of-fighters-xiv
lethal-league
mortal-kombat-xl
nidhogg-2
nidhogg
nitroplus-blasterz-heroines-infinite-duel
persona-4-arena-ultimax
skullgirls-2nd-encore
street-fighter-v-arcade-edition
street-fighter-v
tekken-7
towerfall-ascension
ultimate-marvel-vs-capcom-3
ultra-street-fighter-iv
unist
virtua-fighter-5-final-showdown
windjammers
.DS_Store
LICENSE
README.md

README.md

fg-reference-screens

Purpose

If you broadcast fighting game events, you probably use layouts to show scores and other match information. And you don't want those layouts to obscure important game information your viewers need to see, like meters, character names, and other information.

This repository contains lots and lots of screenshots of as many fighting games as I could find, sorted to help you use them in planning your layouts.

Resource Conventions

All screens are at maximum resolution. All HUD elements are in default positions. Screens are taken using the "primary" tournament platform for any given game, which for most games is the PlayStation 4.

Contributing

If you need something that's not here, please file an issue. If you have screenshots to contribute, please file a pull request, obeying the naming conventions already in place.

Support

If you find this useful, please consider dropping me a tip. Your tips help me buy newer games to keep this archive up-to-date. You can do this at:

http://support.backlogathon.com/