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22 changes: 15 additions & 7 deletions Runtime/Native/Android/NativeClient.cs
Original file line number Diff line number Diff line change
Expand Up @@ -140,19 +140,27 @@ public NativeClient(string gameObjectName, BacktraceConfiguration configuration,
/// <returns>Path to the native libraries directory</returns>
private string GetNativeDirectoryPath()
{
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
using (var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
using (var unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"))
{
// handle specific case when current activity is not available
// handle specific case when unity player is not available or available under different name
// this case might happen for example in flutter.
if (activity == null)
if (unityPlayer == null)
{
return string.Empty;
}
using (var context = activity.Call<AndroidJavaObject>("getApplicationContext"))
using (var applicationInfo = context.Call<AndroidJavaObject>("getApplicationInfo"))
using (var activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"))
{
return applicationInfo.Get<string>("nativeLibraryDir");
// handle specific case when current activity is not available
// this case might happen for example in flutter.
if (activity == null)
{
return string.Empty;
}
using (var context = activity.Call<AndroidJavaObject>("getApplicationContext"))
using (var applicationInfo = context.Call<AndroidJavaObject>("getApplicationInfo"))
{
return applicationInfo.Get<string>("nativeLibraryDir");
}
}
}
}
Expand Down