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Minimalistic 3D Game Engine
C Objective-C Python
branch: master

Fixed some minor bugs

This commit fixes some minor bugs:

1. a crashing bug that was caused if a world was loaded from a script outside of the proper initialization phase

2. the initial lightmap was not cleared to zero
latest commit ef0e7e645c
@badsector authored
Failed to load latest commit information.
.settings
doc Added instructions for OpenWatcom
src Fixed some minor bugs
tools Updated to a working version of the exporter
.cproject Removed LIL source code in order to use liblil.a
.gitignore Added OpenWatcom building support
.project Added motion controllers with simple physics
.pydevproject Added PyDev (Eclipse extension) configuration
Alithia_Engine.config New IO with multiple dirs, Qt Creator files, ...
Alithia_Engine.creator
Alithia_Engine.files New IO with multiple dirs, Qt Creator files, ...
Alithia_Engine.includes New IO with multiple dirs, Qt Creator files, ...
alithia.tgt Added cell offset reseting functions and some minor other stuff
alithia.wpj Added cell offset reseting functions and some minor other stuff
configure.py Added --bits option in configure.py
license.txt Added license text
readme.txt Removed scripts and added readme

readme.txt

Alithia Engine Readme
=====================

Alithia Engine is a minimalistic 3D game engine written in C, SDL and 
OpenGL. The engine can be built using GCC, Clang or any other modern C 
compiler. To build the engine you need the engine's sources and lil, a 
small dynamic scripting language i wrote (you'll find lil at the same 
place as this source). Use the configure.py script to configure the 
build process if you use GCC or Clang (Clang is currently tested only 
under Mac OS X where the development is done at the moment).

I've tested the engine under Mac OS X, Linux and Windows and compiles 
and works just fine. At least it did when i tested it...

To run the engine you need data files which do not exist with the 
engine's source. Download these files from where you got the engine's 
source (if that was git, then check your git source).

Kostas Michalopoulos
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