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Minimalistic 3D Game Engine

branch: master

Fixed some minor bugs

This commit fixes some minor bugs:

1. a crashing bug that was caused if a world was loaded from a script outside of the proper initialization phase

2. the initial lightmap was not cleared to zero
latest commit ef0e7e645c
Kostas Michalopoulos authored July 16, 2011
Octocat-spinner-32 .settings Converted doc files to Textile June 28, 2010
Octocat-spinner-32 doc Added instructions for OpenWatcom October 25, 2010
Octocat-spinner-32 src Fixed some minor bugs July 16, 2011
Octocat-spinner-32 tools Updated to a working version of the exporter August 17, 2010
Octocat-spinner-32 .cproject Removed LIL source code in order to use liblil.a August 19, 2010
Octocat-spinner-32 .gitignore Added OpenWatcom building support October 25, 2010
Octocat-spinner-32 .project Added motion controllers with simple physics July 25, 2010
Octocat-spinner-32 .pydevproject Added PyDev (Eclipse extension) configuration June 27, 2010
Octocat-spinner-32 Alithia_Engine.config New IO with multiple dirs, Qt Creator files, ... September 10, 2010
Octocat-spinner-32 Alithia_Engine.creator New IO with multiple dirs, Qt Creator files, ... September 10, 2010
Octocat-spinner-32 Alithia_Engine.files New IO with multiple dirs, Qt Creator files, ... September 10, 2010
Octocat-spinner-32 Alithia_Engine.includes New IO with multiple dirs, Qt Creator files, ... September 10, 2010
Octocat-spinner-32 alithia.tgt Added cell offset reseting functions and some minor other stuff November 19, 2010
Octocat-spinner-32 alithia.wpj Added cell offset reseting functions and some minor other stuff November 19, 2010
Octocat-spinner-32 configure.py Added --bits option in configure.py September 12, 2010
Octocat-spinner-32 license.txt Added license text November 06, 2009
Octocat-spinner-32 readme.txt Removed scripts and added readme August 23, 2010
readme.txt
Alithia Engine Readme
=====================

Alithia Engine is a minimalistic 3D game engine written in C, SDL and 
OpenGL. The engine can be built using GCC, Clang or any other modern C 
compiler. To build the engine you need the engine's sources and lil, a 
small dynamic scripting language i wrote (you'll find lil at the same 
place as this source). Use the configure.py script to configure the 
build process if you use GCC or Clang (Clang is currently tested only 
under Mac OS X where the development is done at the moment).

I've tested the engine under Mac OS X, Linux and Windows and compiles 
and works just fine. At least it did when i tested it...

To run the engine you need data files which do not exist with the 
engine's source. Download these files from where you got the engine's 
source (if that was git, then check your git source).

Kostas Michalopoulos
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