Asteroids-like game
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Type Name Latest commit message Commit time
Failed to load latest commit information.
build
media
src
README.md
makefile

README.md

Overview

Vector space is a game I created for a week-long Warwick Game Design competition in 2010 with the theme "Dimension". With annoying music by myself!

Original Readme

         _    _ _______ _______ _______  _____   ______
          \  /  |______ |          |    |     | |_____/
           \/   |______ |_____     |    |_____| |    \_
                                                    
            _______  _____  _______ _______ _______
            |______ |_____] |_____| |       |______
            ______| |       |     | |_____  |______
                                                            

      A catastrophic incident at SomeRandomCompany Inc. has
opened rifts into four convieniently different coloured dimensions
  and littered each of them with several asteroids which all look 
                        awfully similar.

Equipped with the See-Several-Dimensions-Simultaneously(tm) radar,
 it is down to you to traverse through the rifts and blow up all
       the asteroids thereby saving the galaxy somehow!
       
       
       
Controls:

WASD / Arrow Keys	- Move
Space bar			- Fire
Enter				- Move through menus e.t.c
Esc				 	- Menu / Quit



Credits:

Programming - Alex Baines 
			  using SDL & OpenGL
			  
Music 		- Alex Baines
			  using MilkyTracker
			  
SFX			- Alex Baines
			  using SFXR
			  
Artwork		- Alex Baines
			  using GIMP



Stuff I didn't get time for:

- Enemy spaceships
- Score
- Powerups
- Colourblind mode
- Some sort of indestructible asteroid which you can
	crash into in any dimension