Vector space is a game I created for a week-long Warwick Game Design competition in 2010 with the theme "Dimension". With annoying music by myself!
_ _ _______ _______ _______ _____ ______ \ / |______ | | | | |_____/ \/ |______ |_____ | |_____| | \_ _______ _____ _______ _______ _______ |______ |_____] |_____| | |______ ______| | | | |_____ |______ A catastrophic incident at SomeRandomCompany Inc. has opened rifts into four convieniently different coloured dimensions and littered each of them with several asteroids which all look awfully similar. Equipped with the See-Several-Dimensions-Simultaneously(tm) radar, it is down to you to traverse through the rifts and blow up all the asteroids thereby saving the galaxy somehow! Controls: WASD / Arrow Keys - Move Space bar - Fire Enter - Move through menus e.t.c Esc - Menu / Quit Credits: Programming - Alex Baines using SDL & OpenGL Music - Alex Baines using MilkyTracker SFX - Alex Baines using SFXR Artwork - Alex Baines using GIMP Stuff I didn't get time for: - Enemy spaceships - Score - Powerups - Colourblind mode - Some sort of indestructible asteroid which you can crash into in any dimension