A Sony PS3 Eye Camera grabber for openFrameworks.
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A Sony PS3 Camera grabber for openFrameworks.


This class extends ofBaseVideoGrabber making it easy to drop in to existing projects.

This addon is largely based upon the great work of @inspirit found here.

This addon is largely intended for OSX and Windows, as Linux has a built-in driver available by default through ofVideoGrabber.

This addon requires libusb for direct camera access. Rather than including that library in this addon, it is easier to simply include ofxKinect, which is a core addon and already contains the libusb libraries needed for this addon to work across platforms.

Resolution and Framerate

The current drivers support the following resolutions and framerates:

Resolution Frame Rate Notes
640x480 83 Hz Partially corrupted frames.
640x480 75 Hz
640x480 60 Hz
640x480 50 Hz
640x480 40 Hz
640x480 30 Hz
640x480 25 Hz
640x480 20 Hz
640x480 15 Hz
640x480 10 Hz
640x480 8 Hz
640x480 5 Hz
640x480 3 Hz
640x480 2 Hz
320x240 290 Hz Partially corrupted frames.
320x240 205 Hz Partially corrupted frames.
320x240 187 Hz
320x240 150 Hz
320x240 137 Hz
320x240 125 Hz
320x240 100 Hz
320x240 75 Hz
320x240 60 Hz
320x240 50 Hz
320x240 40 Hz
320x240 37 Hz
320x240 30 Hz
320x240 17 Hz
320x240 15 Hz
320x240 12 Hz
320x240 10 Hz
320x240 7 Hz
320x240 5 Hz
320x240 3 Hz
320x240 2 Hz

Frame rates greater than noted above will default to the next slowest valid frame rate.

The number of cameras that can be used simultaneously at each framerate and resolution is limited by the 480Mbit/s data transfer rate of USB 2.0. This vaue is per USB bus, so if you have multiple USB busses (e.g. through additional PCI cards, etc), you can increase the number of cameras accordingly. In practice, it's been observed that the data rate usually maxes out around 384Mbit/s (about 80% of the theoretical maximum) which may be due to other items using the USB bus (pointing devices, keyboards, disks, etc), processing power or other factors.


While Linux has a built-in driver for the PS3 Eye Camera, this addon offers more configuration flexibility. If you don't need that flexibility, the default ofVideoPlayer should give you access on Linux. If you need additional framerates, lower bandwidth, raw bayer data, etc, then this addon is for you.

This addon uses libusb to directly communicate with the camera. It disables the built-in kernel driver and re-enables it upon exit. To access the USB hardware directly you need to run your application with sufficient permissions. You can do that by running your application with sudo (e.g. sudo ./myApplication) or set up a Udev rule as described below.

The PS3 Eye camera has a USB vendor id of 1415 and a USB product id of 2000. To allow direct libusb access without root permissions on a Debian linux variant (e.g. Ubuntu, Raspbian, etc) add a new udev rule for your cameras by creating a new file


and add the following line:

ATTR{idVendor}=="1415", ATTR{idProduct}=="2000", MODE+="777"

Getting Started

To get started, generate the example project files using the openFrameworks Project Generator.


API documentation can be found here.

Build Status

Linux, macOS Build Status

Visual Studio, MSYS Build status



The stable branch of this repository is meant to be compatible with the openFrameworks stable branch, which corresponds to the latest official openFrameworks release.

The master branch of this repository is meant to be compatible with the openFrameworks master branch.

Some past openFrameworks releases are supported via tagged versions, but only stable and master branches are actively supported.


  • ofxKinect
    • This addon depends on the core ofxKinect addon because it is the easiest way to get accces to libusb in openFrameworks.
  • ofxOpenCv
    • This addon depends on the core ofxOpenCv addon because it uses optimized OpenCv code for converting between colorspaces (e.g. Bayer to RGB).


This project uses Semantic Versioning, although strict adherence will only come into effect at version 1.0.0.




Pull Requests are always welcome, so if you make any improvements please feel free to float them back upstream :)

  1. Fork this repository.
  2. Create your feature branch (git checkout -b my-new-feature).
  3. Commit your changes (git commit -am 'Add some feature').
  4. Push to the branch (git push origin my-new-feature).
  5. Create new Pull Request.