GLSL renderer for video production
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GLSL Renderer.xcodeproj
bin
doc
src
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Makefile
Project.xcconfig
README.md
addons.make
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glsl-renderer.icns
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README.md

GLSL Renderer v0.1

Download

NOTE: The binary in the release page appears not to work because of FFmpeg dependency. Please re-compile it in your own environment to run.

About

GLSL Rendering tool for video production use. The app can export GLSL image using FFmpeg with more detailed composition settings such like duration, size, and fps. This is compiled with openFrameworks v0.9.8.

Develped by Baku Hashimoto

Uniforms

This app passes some uniforms same as Patricio Gonzalez Vivo's The Book of Shaders Editor. Please see the instruction for more detailed information.

uniform vec2 u_resolution; // Canvas size (width,height)
uniform float u_time;     // Time in seconds since load 

NOTE: u_mouse is not passed.

Textures

You can pass also textures just like hidden feature of The Book of Shaders Editor.

uniform sampler2D textureName; // http://baku89.com/res/baku_grad3.png

The textures will be cached automatically. So please hit [R] to clear caches if you find textures you changed on remote does not appear to be reflected.

License

GLSL Renderer is published under a MIT License. See the included LISENCE file.

TODO

  • Image Capturing
  • "Open in Editor/Finder" option for Windows
  • Uniforms control (via ImGui, and OSC)
  • ISF Support (I am also thinking to support ISF as another app)