After Effects Plug-in to write GLSL with a format of glslCanvas
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Assets Update README and add relating assets Jul 13, 2017
GLSL_files Convert on-the-fly from ARGB to RGB and flip texture horizontally to … Jul 13, 2017
Mac Convert on-the-fly from ARGB to RGB and flip texture horizontally to … Jul 13, 2017
ShaderSamples Update README and add relating assets Jul 13, 2017
.gitignore Ignore some files Jul 7, 2017
GLBase.cpp Attach default uniforms of glslCanvas Jul 6, 2017
GLBase.h
GLSLCanvas.cpp Add 'Use Layer Time' option Jul 13, 2017
GLSLCanvas.h
GLSLCanvasPiPL.r Initial Commit Jul 6, 2017
GLSLCanvas_Strings.cpp Add 'Use Layer Time' option Jul 13, 2017
GLSLCanvas_Strings.h Add 'Use Layer Time' option Jul 13, 2017
LICENSE Update README Jul 11, 2017
LoadShaders.h
README.md Update README and add relating assets Jul 13, 2017
SystemUtil.cpp Flatten/unflatten effect parameters property Jul 13, 2017
SystemUtil.h Initial Commit Jul 6, 2017

README.md

glslCanvas4AE

After Effects plug-in to run codes written at The Book of Shaders Editor.

NOTE: This codes is working in progress and has many problems yet. I'm focusing on building the plug-in only for latest AE on macOS at first, and then prepare for other environment. It would be awesome if you contribute this project to support Windows!

How to Build

  1. Download AE SDK CC 2017 for macOS.
  2. Put the SDK folder at the same directory as cloned folder of this repository and rename it to "SDK" like below:
    (parent folder)
        ├ glslCanvas4AE
        └ SDK
    

License

This plugin is published under a MIT License so far. See the included LICENSE file.

Achknowledgements