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README.md

glslCanvas4AE

After Effects plug-in to run codes written at The Book of Shaders Editor.

NOTE: This codes is working in progress and has many problems yet. I'm focusing on building the plug-in only for latest AE on macOS at first, and then prepare for other environment. It would be awesome if you contribute this project to support Windows!

How to Build

  1. Download AE SDK CC 2017 for macOS.
  2. Put the SDK folder at the same directory as cloned folder of this repository and rename it to "SDK" like below:
    (parent folder)
        ├ glslCanvas4AE
        └ SDK
    

License

This plugin is published under a MIT License so far. See the included LICENSE file.

Achknowledgements

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After Effects Plug-in to write GLSL with a format of glslCanvas

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