diff --git a/src/Concepts/Paks.md b/src/Concepts/Paks.md index 168f2ac..ba47c1e 100644 --- a/src/Concepts/Paks.md +++ b/src/Concepts/Paks.md @@ -3,5 +3,5 @@ - The game's main pak will always be contained in the `Content/Paks` directory - Pak files will sometimes be encrypted via AES keys, however these can be easilyfound with [AESKeyFinder](https://zenhax.com/viewtopic.php?t=9407&start=20) - Pak files can also be split into chunks for a bit of extra security -- Pak files are normally able to be viewed with [UEViewer](https://www.gildor.org/en/projects/umodel) or [Fmodel](https://fmodel.app/) -- Pak files can be extracted using tools such as the ones found in [Pakers/Unpakers](../Tools/Pakers.md) \ No newline at end of file +- Pak files are normally able to be viewed with [umodel](https://www.gildor.org/en/projects/umodel) or [Fmodel](https://fmodel.app/) +- Pak files can be extracted using tools such as the ones found in [Pakers/Unpakers](../tools/packers.md) \ No newline at end of file diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 48bb1d9..b4a719b 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -1,58 +1,56 @@ # Summary -[Home Page](Home.md) +[Home Page](home.md) --- # Starting out -- [The Basics](The-Basics/Basics.md) - - [Pak Decompression Options](The-Basics/Unpaking/Options.md) - - [QuickBMS](The-Basics/Unpaking/QuickBMS.md) - - [Using UnrealPak Directly](The-Basics/Unpaking/UnrealPak.md) - - [UEViewer/umodel](The-Basics/Unpaking/UEViewer.md) - - [FModel](The-Basics/Unpaking/FModel.md) +- [The Basics](basics/basics.md) + - [Extraction](basics/unpacking/options.md) + - [umodel](basics/unpacking/umodel.md) + - [FModel](basics/unpacking/fmodel.md) - [Unreal Engine]() - - [Setting Up](The-Basics/Engine/Setting-Up.md) - - [Content Creation](The-Basics/Engine/Creation.md) + - [Setting Up](basics/engine/setup.md) + - [Content Creation](basics/engine/creation.md) - [Packaging]() - - [Cooking](The-Basics/Paking/Cooking.md) - - [Final Packaging](The-Basics/Paking/Final-Paking.md) + - [Cooking](basics/packing/cooking.md) + - [Final Packaging](basics/packing/packaging.md) - [Core UE4 Modding Concepts]() - - [Pak files](Concepts/Paks.md) - - [Mod Loading](Concepts/Loading.md) - - [Cooking](Concepts/Cooking.md) - - [Unreal files](Concepts/Files.md) - - [Dummying](Concepts/Dummying.md) + - [Pak files](concepts/paks.md) + - [Mod Loading](concepts/loading.md) + - [Cooking](concepts/cooking.md) + - [Unreal files](concepts/files.md) + - [Dummying](concepts/dummying.md) --- # Specific Guides - [Models (Whole section is WIP)]() - [Meshes]() - [Skeletons]() -- [Disabling objects](Specific-Guides/Disabling/Disabling.md) +- [Disabling objects](specific/disabling/disabling.md) +- [Using UAssetGUI](specific/UAssetGUI.md) - [Materials]() - - [Via UAssetGUI](Specific-Guides/Materials/UAssetGUI.md) - - [In Engine](Specific-Guides/Materials/Engine.md) -- [Text and Dialogue](Specific-Guides/Dialogue.md) -- [Level Editing](Specific-Guides/Levels.md) -- [Using UAssetGUI](Specific-Guides/UAssetGUI.md) -- [Using UAssetAPI](Specific-Guides/UAssetAPI/UAssetAPI.md) -- [Blueprint modding](Specific-Guides/Logic-Mods/Blueprint.md) - - [UML setup](Specific-Guides/Logic-Mods/UML-Setup.md) - - [.profile creation](Specific-Guides/Logic-Mods/Profile.md) - - [Project setup](Specific-Guides/Logic-Mods/Project-Setup.md) - - [Mod creation](Specific-Guides/Logic-Mods/Creation.md) - - [Installing](Specific-Guides/Logic-Mods/Installing.md) - - [Auto-Injector setup](Specific-Guides/Logic-Mods/Injector.md) + - [Via UAssetGUI](specific/materials/UAssetGUI.md) + - [In Engine](specific/materials/engine.md) +- [Text and Dialogue](specific/dialogue.md) +- [Level Editing](specific/levels.md) +- [Using UAssetAPI](specific/UAssetAPI.md) +// - [Blueprint modding](specific/blueprint/Blueprint.md) +// - [UML setup](specific/blueprint/UML-Setup.md) +// - [.profile creation](specific/blueprint/Profile.md) +// - [Project setup](specific/blueprint/Project-Setup.md) +// - [Mod creation](specific/blueprint/Creation.md) +// - [Installing](specific/blueprint/Installing.md) +// - [Auto-Injector setup](specific/blueprint/Injector.md) --- # Tools and Resources - [Tools]() - - [Pakers/Unpakers](Tools/Pakers.md) - - [Pak Explorers](Tools/Pak-Explorers.md) - - [UAsset Editors](Tools/Asset-Editors.md) - - [Locres Editors](Tools/Locres-Editors.md) -- [Resources](Resources/Resources.md) - - [Discords](Resources/Discords.md) - - [Other Guides](Resources/Other-Guides.md) \ No newline at end of file + - [Pakers/Unpakers](tools/packers.md) + - [Pak Explorers](tools/explorers.md) + - [UAsset Editors](tools/uasset.md) + - [Locres Editors](tools/locres.md) +- [Resources](resources/resources.md) + - [Discords](resources/discords.md) + - [Other Guides](resources/guides.md) \ No newline at end of file diff --git a/src/The-Basics/Unpaking/QuickBMS-Extraction.png b/src/The-Basics/Unpaking/QuickBMS-Extraction.png deleted file mode 100644 index aeff7b8..0000000 Binary files a/src/The-Basics/Unpaking/QuickBMS-Extraction.png and /dev/null differ diff --git a/src/The-Basics/Unpaking/QuickBMS.md b/src/The-Basics/Unpaking/QuickBMS.md deleted file mode 100644 index a81230c..0000000 --- a/src/The-Basics/Unpaking/QuickBMS.md +++ /dev/null @@ -1,26 +0,0 @@ -# QuickBMS -**This method will extract all of the raw assets out of the pak file so if you don't have space then I suggest [umodel](UEViewer.md) or [fmodel](FModel.md)** - -**The advantage of this is immediate access to a file system with correct folder structure** - -**With this method you will need to extract models and textures from the raw assets using [umodel](UEViewer.md) or [fmodel](FModel.md)** - -- Download [QuickBMS](https://aluigi.altervista.org/papers/quickbms.zip) by Luigi Auriemma and [unrealtournament.bms](https://aluigi.altervista.org/bms/unreal_tournament_4.bms) and place them into your paks folder - -- If the total file size of your pak/s is below 4 GB drag the bms file onto quickbms.exe (1,000,000 KB is one GB) - -- If not use quickbms_4gb_files.exe -![](QuickBMS.png) - -- A window should pop up asking for the archive - -- Select your pak file that should look like `Game Project Name-WindowsNoEditor.pak` - -- If your game uses pak chunks type * into the text box instead to extract the folder - -- Now select the output folder (this can be wherever) - -- If compatible then the file should commence extraction -![](QuickBMS-Extraction.png) - -- If your pak is incompatible, try one of the other methods \ No newline at end of file diff --git a/src/The-Basics/Unpaking/QuickBMS.png b/src/The-Basics/Unpaking/QuickBMS.png deleted file mode 100644 index f2d31c0..0000000 Binary files a/src/The-Basics/Unpaking/QuickBMS.png and /dev/null differ diff --git a/src/The-Basics/Unpaking/UnrealPak.md b/src/The-Basics/Unpaking/UnrealPak.md deleted file mode 100644 index 85b12a4..0000000 --- a/src/The-Basics/Unpaking/UnrealPak.md +++ /dev/null @@ -1,30 +0,0 @@ -# Using UnrealPak directly - -**This method will extract all of the raw assets out of the pak file so if you don't have space then I suggest [umodel](UEViewer.md) or [fmodel](FModel.md)** - -**The advantage of this is immediate access to a file system with correct folder structure** - -**With this method you will need to extract models and textures from the raw assets using [umodel](UEViewer.md) or [fmodel](FModel.md)** - -**With this method you will also need the version of unreal engine installed that your game uses - you will need this later on anyway** - -**This method does not support extracting all pak chunks at once** - -[Here's a video detailing the process](https://youtu.be/AElxgCRXF64) - -However here's a summary if some things are unclear: -- Open command prompt and drag unrealpak.exe into command prompt. This .exe should be stored in UE_4.XX\Engine\Binaries\Win64\UnrealPak.exe -![](unrealpak.png) - -- Then put a space and drag the pak file into command prompt - -- Put a space and type -Extract - -- Put a space after that and enter the directory of the folder you want the assets to be extracted to - -- Press enter and the game files should extract to the folder - -- If there is an error, remember that syntax in important - here's mine for blue fire as reference -`"C:\Program Files (x86)\UE_4.25\Engine\Binaries\Win64\UnrealPak.exe" "C:\Program Files (x86)\Steam\steamapps\common\Blue Fire\Blue Fire\Content\Paks" -Extract C:\modding\BF_Unpaked` - -- If your game is incompatible, try a different method \ No newline at end of file diff --git a/src/The-Basics/Unpaking/unrealpak.png b/src/The-Basics/Unpaking/unrealpak.png deleted file mode 100644 index 3abbaa4..0000000 Binary files a/src/The-Basics/Unpaking/unrealpak.png and /dev/null differ diff --git a/src/The-Basics/Basics.md b/src/basics/basics.md similarity index 100% rename from src/The-Basics/Basics.md rename to src/basics/basics.md diff --git a/src/The-Basics/Engine/UE4.png b/src/basics/engine/content.png similarity index 100% rename from src/The-Basics/Engine/UE4.png rename to src/basics/engine/content.png diff --git a/src/The-Basics/Engine/Creation.md b/src/basics/engine/creation.md similarity index 86% rename from src/The-Basics/Engine/Creation.md rename to src/basics/engine/creation.md index 08a96c6..dd97fbc 100644 --- a/src/The-Basics/Engine/Creation.md +++ b/src/basics/engine/creation.md @@ -4,9 +4,9 @@ - For this example I will use my Fara discord shirt mod - In this mod I modified the texture for Fara so that it had a discord logo -![](FaraTex.png) +![](fara.png) - Recreate the folder structure that was obtained from exporting the assets - in my case the folders went Game\BlueFire\NPC\Fara\Textures so I must create the folders like this: -![](UE4.png) +![](content.png) -- Press ctrl+shift+s to save all \ No newline at end of file +- Press ctrl + shift + s to save all \ No newline at end of file diff --git a/src/The-Basics/Engine/FaraTex.png b/src/basics/engine/fara.png similarity index 100% rename from src/The-Basics/Engine/FaraTex.png rename to src/basics/engine/fara.png diff --git a/src/The-Basics/Engine/Unchecking.png b/src/basics/engine/settings.png similarity index 100% rename from src/The-Basics/Engine/Unchecking.png rename to src/basics/engine/settings.png diff --git a/src/The-Basics/Engine/Setting-Up.md b/src/basics/engine/setup.md similarity index 83% rename from src/The-Basics/Engine/Setting-Up.md rename to src/basics/engine/setup.md index 886fc20..7b9192d 100644 --- a/src/The-Basics/Engine/Setting-Up.md +++ b/src/basics/engine/setup.md @@ -2,8 +2,8 @@ - Install the version of Unreal Engine 4 that your game uses from the [Epic Games Launcher](https://www.unrealengine.com/en-US/download) - Open up UE4 and create a blank game project with no starter content (it's unnecessary) -![](NewProject.png) -![](NewProject2.png) +![](type.png) +![](template.png) - Go into edit > project settings and uncheck use pak file -![](Unchecking.png) \ No newline at end of file +![](settings.png) \ No newline at end of file diff --git a/src/The-Basics/Engine/NewProject2.png b/src/basics/engine/template.png similarity index 100% rename from src/The-Basics/Engine/NewProject2.png rename to src/basics/engine/template.png diff --git a/src/The-Basics/Engine/NewProject.png b/src/basics/engine/type.png similarity index 100% rename from src/The-Basics/Engine/NewProject.png rename to src/basics/engine/type.png diff --git a/src/The-Basics/Paking/Cooking.md b/src/basics/packing/cooking.md similarity index 100% rename from src/The-Basics/Paking/Cooking.md rename to src/basics/packing/cooking.md diff --git a/src/The-Basics/Paking/drip.png b/src/basics/packing/drip.png similarity index 100% rename from src/The-Basics/Paking/drip.png rename to src/basics/packing/drip.png diff --git a/src/The-Basics/Paking/Final-Paking.md b/src/basics/packing/packaging.md similarity index 73% rename from src/The-Basics/Paking/Final-Paking.md rename to src/basics/packing/packaging.md index c47cfbd..4a4bfa9 100644 --- a/src/The-Basics/Paking/Final-Paking.md +++ b/src/basics/packing/packaging.md @@ -1,15 +1,15 @@ # Final Packaging -- Create a folder named `The name of your mod_P` (the `_P` clarifies it as a patch so that it overwrites original game content) +- Create a folder named `name_of_your_mod_here_p` (the `_p` clarifies it as a patch so that it overwrites original game content) - Create a folder the name of your Game's project name - Go into the folder where you packaged your mod and copy the Content folder in `WindowsNoEditor\ProjectName` into this folder -- Folder structure is very important for UE4 modding so make sure spellings of the folders are the same as they were when exported +- Folder structure is very important for UE modding so make sure spellings of the folders are the same as they were when exported - Download [Unrealpak](https://fluffyquack.com/tools/unrealpak.rar) by FluffyQuack and drag the mod folder onto UnrealPak-with-compression.bat -![](Packaging.png) +![](packaging.png) - This will create a pak file - Make sure the pak file still contains the _P at the end of its name - Create a folder in your `Paks` folder called ~mods diff --git a/src/The-Basics/Paking/Packaging.png b/src/basics/packing/packaging.png similarity index 100% rename from src/The-Basics/Paking/Packaging.png rename to src/basics/packing/packaging.png diff --git a/src/The-Basics/projectname.png b/src/basics/projectname.png similarity index 100% rename from src/The-Basics/projectname.png rename to src/basics/projectname.png diff --git a/src/The-Basics/Unpaking/AES-Keys.md b/src/basics/unpacking/aes.md similarity index 100% rename from src/The-Basics/Unpaking/AES-Keys.md rename to src/basics/unpacking/aes.md diff --git a/src/The-Basics/Unpaking/FModel.md b/src/basics/unpacking/fmodel.md similarity index 84% rename from src/The-Basics/Unpaking/FModel.md rename to src/basics/unpacking/fmodel.md index 89c79bd..18a03fd 100644 --- a/src/The-Basics/Unpaking/FModel.md +++ b/src/basics/unpacking/fmodel.md @@ -2,13 +2,13 @@ - Install [Fmodel](https://fmodel.app/) by the Fmodel team - Launch the program and you should be greeted with the startup screen -![](Fmodel.png) +![](fmodel.png) - Set the folder to your Paks folder using the `...` button and proceed - Click on Settings and change the Unreal Version to your game's version (it will have to restart if changed) -- If there is red dot next to a pak file, go to Directory > AES and read [this](AES-Keys.md) +- If there is red dot next to a pak file, go to Directory > AES and read [this](aes.md) - Find something you want to replace or modify - *start with something simple (I'll be using a texture)* diff --git a/src/The-Basics/Unpaking/FModel.png b/src/basics/unpacking/fmodel.png similarity index 100% rename from src/The-Basics/Unpaking/FModel.png rename to src/basics/unpacking/fmodel.png diff --git a/src/The-Basics/Unpaking/Options.md b/src/basics/unpacking/options.md similarity index 76% rename from src/The-Basics/Unpaking/Options.md rename to src/basics/unpacking/options.md index 69091d5..8eb06e1 100644 --- a/src/The-Basics/Unpaking/Options.md +++ b/src/basics/unpacking/options.md @@ -9,4 +9,4 @@ - If there are multiple pak files then your game has split its paks into chunks - This shouldn't affect the process significantly -- There are more options found in [Pakers/Unpakers](../../Tools/Pakers.md) and [Pak Explorers](../../Tools/Pak-Explorers.md) that I won't go into detail about in this section \ No newline at end of file +- There are more options found in [Pakers/Unpakers](../../tools/packers.md) and [Pak Explorers](../../tools/explorers.md) that I won't go into detail about in this section \ No newline at end of file diff --git a/src/The-Basics/Unpaking/umodel-Browse.png b/src/basics/unpacking/umodel-browse.png similarity index 100% rename from src/The-Basics/Unpaking/umodel-Browse.png rename to src/basics/unpacking/umodel-browse.png diff --git a/src/The-Basics/Unpaking/umodel-Popup.png b/src/basics/unpacking/umodel-popup.png similarity index 100% rename from src/The-Basics/Unpaking/umodel-Popup.png rename to src/basics/unpacking/umodel-popup.png diff --git a/src/The-Basics/Unpaking/umodel-Startup.png b/src/basics/unpacking/umodel-startup.png similarity index 100% rename from src/The-Basics/Unpaking/umodel-Startup.png rename to src/basics/unpacking/umodel-startup.png diff --git a/src/The-Basics/Unpaking/UEViewer.md b/src/basics/unpacking/umodel.md similarity index 64% rename from src/The-Basics/Unpaking/UEViewer.md rename to src/basics/unpacking/umodel.md index 3f0c545..eb860bf 100644 --- a/src/The-Basics/Unpaking/UEViewer.md +++ b/src/basics/unpacking/umodel.md @@ -4,23 +4,21 @@ - Install [umodel](https://www.gildor.org/en/projects/umodel) by Gildor - Launch the program and you should be greeted with the startup screen -![](umodel-Startup.png) +![](umodel-startup.png) -- If you extracted the raw assets using [QuickBMS](QuickBMS.md) or [UnrealPak](UnrealPak.md) then set the folder to the output folder you used using the `...` button and proceed - -- If not then set the folder to your Paks folder and proceed +- Set the folder to your Paks folder and proceed - You should now have access to your game's file system -- **If you got an AES key prompt click [here](AES-Keys.md)** -![](umodel-Browse.png) +- **If you got an AES key prompt click [here](aes.md)** +![](umodel-browse.png) - Open a package by double clicking it - The first time you should get a pop-up asking for the version of the package - Enter the version of unreal engine your game uses -![](umodel-Popup.png) +![](umodel-popup.png) - Find something you want to replace or modify - *start with something simple (I'll be using a texture)* diff --git a/src/The-Basics/version.png b/src/basics/version.png similarity index 100% rename from src/The-Basics/version.png rename to src/basics/version.png diff --git a/src/Resources/Other-Guides.md b/src/resources/guides.md similarity index 100% rename from src/Resources/Other-Guides.md rename to src/resources/guides.md diff --git a/src/Specific-Guides/UAssetAPI/UAssetAPI.md b/src/specific/UAssetAPI.md similarity index 100% rename from src/Specific-Guides/UAssetAPI/UAssetAPI.md rename to src/specific/UAssetAPI.md diff --git a/src/Specific-Guides/UAssetGUI.md b/src/specific/UAssetGUI.md similarity index 100% rename from src/Specific-Guides/UAssetGUI.md rename to src/specific/UAssetGUI.md diff --git a/src/Specific-Guides/Logic-Mods/Blueprint.md b/src/specific/blueprint/Blueprint.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Blueprint.md rename to src/specific/blueprint/Blueprint.md diff --git a/src/Specific-Guides/Logic-Mods/Creation.md b/src/specific/blueprint/Creation.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Creation.md rename to src/specific/blueprint/Creation.md diff --git a/src/Specific-Guides/Logic-Mods/Injector.md b/src/specific/blueprint/Injector.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Injector.md rename to src/specific/blueprint/Injector.md diff --git a/src/Specific-Guides/Logic-Mods/Installing.md b/src/specific/blueprint/Installing.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Installing.md rename to src/specific/blueprint/Installing.md diff --git a/src/Specific-Guides/Logic-Mods/Profile.md b/src/specific/blueprint/Profile.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Profile.md rename to src/specific/blueprint/Profile.md diff --git a/src/Specific-Guides/Logic-Mods/Project-Setup.md b/src/specific/blueprint/Project-Setup.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/Project-Setup.md rename to src/specific/blueprint/Project-Setup.md diff --git a/src/Specific-Guides/Logic-Mods/UML-Setup.md b/src/specific/blueprint/UML-Setup.md similarity index 100% rename from src/Specific-Guides/Logic-Mods/UML-Setup.md rename to src/specific/blueprint/UML-Setup.md diff --git a/src/Specific-Guides/Dialogue.md b/src/specific/dialogue.md similarity index 100% rename from src/Specific-Guides/Dialogue.md rename to src/specific/dialogue.md diff --git a/src/Specific-Guides/Disabling/Disabling.md b/src/specific/disabling/disabling.md similarity index 93% rename from src/Specific-Guides/Disabling/Disabling.md rename to src/specific/disabling/disabling.md index c4d9904..4958991 100644 --- a/src/Specific-Guides/Disabling/Disabling.md +++ b/src/specific/disabling/disabling.md @@ -6,15 +6,15 @@ This is a useful way to disable actors in game - can be used for stuff like remo - Open umodel and find the content you would like to disable (In my case the main menu castle) -![](Reference.png) +![](reference.png) - Recreate the observed folder structure like you would in final paking (because we are dealing with cooked uassets) *A useful shortcut for creating new folders is ctrl+shift+n and you can enter the name and double-press enter to go inside the folder* - Create a blank text document with the same name as the uasset you want to disable and change the file extension to .uasset -![](Structure.png) +![](structure.png) - Package the folder, place in mod folder and run the game -![](NoCastle.png) +![](no-castle.png) - The content should not appear if done correctly diff --git a/src/Specific-Guides/Disabling/NoCastle.png b/src/specific/disabling/no-castle.png similarity index 100% rename from src/Specific-Guides/Disabling/NoCastle.png rename to src/specific/disabling/no-castle.png diff --git a/src/Specific-Guides/Disabling/Reference.png b/src/specific/disabling/reference.png similarity index 100% rename from src/Specific-Guides/Disabling/Reference.png rename to src/specific/disabling/reference.png diff --git a/src/Specific-Guides/Disabling/Structure.png b/src/specific/disabling/structure.png similarity index 100% rename from src/Specific-Guides/Disabling/Structure.png rename to src/specific/disabling/structure.png diff --git a/src/Specific-Guides/Levels.md b/src/specific/levels.md similarity index 100% rename from src/Specific-Guides/Levels.md rename to src/specific/levels.md diff --git a/src/Specific-Guides/Materials/UAssetGUI.md b/src/specific/materials/UAssetGUI.md similarity index 100% rename from src/Specific-Guides/Materials/UAssetGUI.md rename to src/specific/materials/UAssetGUI.md diff --git a/src/Specific-Guides/Materials/UassetGUI.png b/src/specific/materials/UassetGUI.png similarity index 100% rename from src/Specific-Guides/Materials/UassetGUI.png rename to src/specific/materials/UassetGUI.png diff --git a/src/Specific-Guides/Materials/Engine.md b/src/specific/materials/engine.md similarity index 100% rename from src/Specific-Guides/Materials/Engine.md rename to src/specific/materials/engine.md diff --git a/src/Specific-Guides/Materials/nodes.png b/src/specific/materials/nodes.png similarity index 100% rename from src/Specific-Guides/Materials/nodes.png rename to src/specific/materials/nodes.png diff --git a/src/Specific-Guides/Models/Exporting.png b/src/specific/models/Exporting.png similarity index 100% rename from src/Specific-Guides/Models/Exporting.png rename to src/specific/models/Exporting.png diff --git a/src/Specific-Guides/Models/Importing.png b/src/specific/models/Importing.png similarity index 100% rename from src/Specific-Guides/Models/Importing.png rename to src/specific/models/Importing.png diff --git a/src/Specific-Guides/Models/Smoothing.png b/src/specific/models/Smoothing.png similarity index 100% rename from src/Specific-Guides/Models/Smoothing.png rename to src/specific/models/Smoothing.png diff --git a/src/Specific-Guides/Models/Units.png b/src/specific/models/Units.png similarity index 100% rename from src/Specific-Guides/Models/Units.png rename to src/specific/models/Units.png diff --git a/src/Specific-Guides/Models/Meshes.md b/src/specific/models/meshes.md similarity index 100% rename from src/Specific-Guides/Models/Meshes.md rename to src/specific/models/meshes.md diff --git a/src/Specific-Guides/Models/Rigs.md b/src/specific/models/rigs.md similarity index 100% rename from src/Specific-Guides/Models/Rigs.md rename to src/specific/models/rigs.md diff --git a/src/Tools/Pak-Explorers.md b/src/tools/explorers.md similarity index 100% rename from src/Tools/Pak-Explorers.md rename to src/tools/explorers.md diff --git a/src/Tools/Libraries.md b/src/tools/libraries.md similarity index 89% rename from src/Tools/Libraries.md rename to src/tools/libraries.md index a85ffc6..99c2afd 100644 --- a/src/Tools/Libraries.md +++ b/src/tools/libraries.md @@ -6,9 +6,6 @@ - [unreal automation tools](https://docs.rs/cargo-uat) - ### Python - - [PyPakParser](https://pypi.org/project/PyPAKParser/) - ### C sharp - [UassetAPI](https://github.com/atenfyr/UAssetAPI) @@ -18,4 +15,8 @@ - [UnSave.Extensions](https://www.nuget.org/packages/UnSave.Extensions) - - [PakReader](https://www.nuget.org/packages/PakReader/) \ No newline at end of file + - [PakReader](https://www.nuget.org/packages/PakReader/) + + ### Python + - [PyPakParser](https://pypi.org/project/PyPAKParser/) + diff --git a/src/Tools/Locres-Editors.md b/src/tools/locres.md similarity index 100% rename from src/Tools/Locres-Editors.md rename to src/tools/locres.md diff --git a/src/Tools/Pakers.md b/src/tools/packers.md similarity index 100% rename from src/Tools/Pakers.md rename to src/tools/packers.md diff --git a/src/Tools/Asset-Editors.md b/src/tools/uasset.md similarity index 100% rename from src/Tools/Asset-Editors.md rename to src/tools/uasset.md