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Certain games won't recognize input #36 #5
The controls in Quartet (quartet.zip) are not recognized despite being mapped out properly rendering the game unplayable. The 2-player version (quartet2.zip) is not affected by this.
That is a tough one. From the Wikipedia pages, the ColecoVision controller accepted different overlays for the numeric keypad for different games to map the buttons. This would explain the differences in joystick behaviour between games.
From looking around the web, it's a common problem with ColecoVision emulators. From the few games I have tried, "#" on the ColecoVision joystick seems to be used as the start button if that helps.
Are all available RetroArch joystick buttons mapped or are there some free (e.g. L2, R2 etc.) that could be mapped to some buttons? The more buttons that can be mapped hopefully the fewer games that will be unplayable with a control pad.
Is it also possible to map a keyboard's number pad to the equivalent inputs for the ColecoVision numeric keys?