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GameTypes.hs
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{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE FlexibleContexts #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE ConstraintKinds #-}
{-# LANGUAGE RankNTypes #-}
{-# LANGUAGE MultiParamTypeClasses #-}
{-# LANGUAGE OverloadedStrings #-}
{-# LANGUAGE GADTs #-}
module Startups.GameTypes where
import Startups.Base
import Startups.Cards
import Startups.PrettyPrint
import Control.Lens
import qualified Data.Text as T
import qualified Data.Map.Strict as M
import Control.Monad.Operational
import Control.Monad.State.Strict
import Control.Monad.Error
import Data.List.NonEmpty
import Control.Applicative
import System.Random
type PlayerId = T.Text
showPlayerId :: PlayerId -> PrettyDoc
showPlayerId = emph . pe
data GameState = GameState { _playermap :: M.Map PlayerId PlayerState
, _discardpile :: [Card]
, _rnd :: StdGen
}
type Neighborhood = (PlayerId, PlayerId)
data PlayerState = PlayerState { _pCompany :: CompanyProfile
, _pCompanyStage :: CompanyStage
, _pCards :: [Card]
, _pFunds :: Funding
, _pNeighborhood :: Neighborhood
, _pPoachingResults :: [PoachingOutcome]
}
makeLenses ''GameState
makeLenses ''PlayerState
cardEffects :: Traversal' PlayerState Effect
cardEffects = pCards . traverse . cEffect . traverse
playerEffects :: PlayerId -> Traversal' GameState Effect
playerEffects pid = playermap . ix pid . cardEffects
neighbor :: Neighbor -> Lens' PlayerState PlayerId
neighbor NLeft = pNeighborhood . _1
neighbor NRight = pNeighborhood . _2
type Message = PrettyDoc
data PlayerAction = PlayerAction ActionType Card
deriving Eq
data ActionType = Play | Drop | BuildCompany
deriving Eq
_NonEmpty :: Prism' [a] (NonEmpty a)
_NonEmpty = prism' toList nonEmpty
-- | This describe the capabilities needed to write the rules, when no
-- interaction with the player is required.
type NonInteractive m = (MonadState GameState m, Monad m, MonadError Message m, Functor m, Applicative m)
type GameStateOnly m = (MonadState GameState m, Monad m, Functor m, Applicative m)
data GameInstr a where
PlayerDecision :: Age -> Turn -> PlayerId -> NonEmpty Card -> GameInstr (PlayerAction, Exchange)
AskCard :: Age -> PlayerId -> NonEmpty Card -> Message -> GameInstr Card
TellPlayer :: PlayerId -> Message -> GameInstr ()
GeneralMessage :: Message -> GameInstr ()
ActionsRecap :: M.Map PlayerId (PlayerAction, Exchange) -> GameInstr ()
ThrowError :: Message -> GameInstr a -- ^ Used for the error instance
CatchError :: GameMonad a -> (Message -> GameMonad a) -> GameInstr a
type GameMonad = ProgramT GameInstr (State GameState)
-- | Ask the player which card he would like to play.
playerDecision :: Age -> Turn -> PlayerId -> NonEmpty Card -> GameMonad (PlayerAction, Exchange)
playerDecision a t p c = singleton (PlayerDecision a t p c)
-- | Tell some information to a specific player
tellPlayer :: PlayerId -> Message -> GameMonad ()
tellPlayer p = singleton . TellPlayer p
-- | Broadcast some information
generalMessage :: Message -> GameMonad ()
generalMessage = singleton . GeneralMessage
-- | Gives a quick rundown of all actions
actionRecap :: M.Map PlayerId (PlayerAction, Exchange) -> GameMonad ()
actionRecap = singleton . ActionsRecap
instance MonadError PrettyDoc (ProgramT GameInstr (State GameState)) where
throwError = singleton . ThrowError
catchError a handler = singleton (CatchError a handler)
-- | Ask the player to chose a card, along with a descriptive message.
-- This is used for the Recycling and CopyCommunity effects.
-- We define a "safe" version of the `askCard` function, that makes sure the
-- player doesn't introduce a new card in the game.
askCardSafe :: Age -> PlayerId -> NonEmpty Card -> Message -> GameMonad Card
askCardSafe a p cl m = do
card <- singleton (AskCard a p cl m)
when (card `notElem` (cl ^. re _NonEmpty)) (throwError (showPlayerId p <+> "tried to play a non proposed card"))
return card
instance PrettyE PlayerAction where
pe (PlayerAction a c) = a' <+> cardName c
where
a' = case a of
Play -> "played"
Drop -> "dropped"
BuildCompany -> "increase the company stage"