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Javascript 3D Physics Engine
JavaScript
branch: master
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cof Reverting back to previous namespace scheme
collision Reverting back to previous namespace scheme
data Reverting back to previous namespace scheme
debug Reverting back to previous namespace scheme
events Reverting back to previous namespace scheme
geom Restored geom classes + updated README
geometry Reverting back to previous namespace scheme
math Reverting back to previous namespace scheme
physics Reverting back to previous namespace scheme
vehicles Reverting back to previous namespace scheme
JigLib.js
JigLib_combined.js Reverting back to previous namespace scheme
README.md
RequestAnimationFrame.js Updated jiglib and three.js + included example
jiglibjs2_vehicle_physics.html Reverting back to previous namespace scheme
license.txt Include original JigLib license
three.min.js Updated jiglib and three.js + included example

README.md

JigLibJS2

JavaScript 3D physics engine

Javascript port of JiglibFlash (which is a port of c++ JigLib). The code is generated automatically from the AS3 code so all functionality should work exactly like the AS3 version.

Other links:

Change log

2012 09 21

  • Reverted back to normal namespace.

2012 09 17

  • Introducing new namespace scheme for better performance and less dependency hassle.

2012 09 16

  • Ported latest JigLibFlash (But nothing changed).
  • Updated port script to remove a bunch of dependencies.
  • Included example.
  • Updated to latest three.js.
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