Bart McLeod
bartmcleod

Aug 29, 2016
@bartmcleod
  • @bartmcleod 15fd70f
    OrientationInterpolator now use specifief axis instead of harcoded Y …
Aug 29, 2016
@bartmcleod
  • @bartmcleod a7bfe7b
    added smoothshading for box and IndedexedFaceSet geometries and impro…
Aug 29, 2016
@bartmcleod
  • @bartmcleod f41610f
    disabled diagnostic line by default, because it hinders clicks
Aug 29, 2016
Aug 23, 2016
@bartmcleod
  • @bartmcleod b733fc1
    Re-introduce always placing double sided material
Aug 23, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

@Priyank30 Awesome! It's great to see that you are now contributing by challenging the parser and the renderer. To not pollute the three.js reposit…

Aug 23, 2016
@bartmcleod
  • @bartmcleod 6b1dcd0
    custom shader for PointSet
Aug 23, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

@Priyank30 I pushed a new updated that really supports PointSet. Unfortunately, the PointSets in your file will hide the rest of the object when re…

Aug 23, 2016
@bartmcleod
  • @bartmcleod c8ab671
    A little better support for PointSet, allthough we would need our own…
Aug 22, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

@mrdoob I think the issue can be closed.

Aug 22, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

We now have very limited support for PointSet and if you update, you can load the capacitor wrl. The PointSet is not yet visible, because no proper…

Aug 22, 2016
@bartmcleod
  • @bartmcleod 2638dc7
    Limited support for PointSet, no proper material is yet added, so it …
Aug 22, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

There is another unsupported node in your file: PointSet. I should add support for that too an see what we get next.

Aug 22, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

We now have support for IndexedLineSet, but the cap.wrl still shows errors when I try to load it. I will investigate further.

Aug 22, 2016
@bartmcleod
  • @bartmcleod 8585865
    basic support for IndexedLineSet
Aug 17, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

Another thing I found is that your file contains IndexedLineSet, which is not yet supported. I should like to add it, but it will not be before nex…

Aug 17, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

I found an error with parsing integers (!) in the VRML grammar and fixed that. It still does not solve the loading of the scene (Chrome hangs on er…

Aug 17, 2016
@bartmcleod
  • @bartmcleod 69b5b94
    fixed and issue with integer parsing and protected the renderer again…
Aug 17, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

While analyzing this it appears in the messages that I am logging that there is something wrong in my loop. I get indexes with values of 11,0 and 1…

Aug 17, 2016
bartmcleod opened pull request symfony/validator#20
@bartmcleod
[Validator] Moved regex to a constant.
1 commit with 9 additions and 1 deletion
Aug 17, 2016
@bartmcleod
Aug 17, 2016
@bartmcleod

Besides, I can see you want help on certain issues. Since we work with Contentful (I am a colleague of @marcgoosen). I wouldn't mind helping with s…

Aug 17, 2016
@bartmcleod

guzzlehttp/guzzle 5.1.0 seems to have a securtiy issue, so I think this issue should get more attention. Loading composer repositories with package…

Aug 17, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

From what I found in the code, it looks like your model has faces defined, for which no vertices are present. While I can imagine that KiCad tolera…

Aug 16, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

@Priyank30 Thanks for bringing this up! I am currently at the exact same stage as yourself, encountering the same error. This occurs in one of the …

Aug 15, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

Ok, so now VrmlParser supports the Switch node, but this brings me to the next issue, which might or might not have something to do with your file.

Aug 15, 2016
@bartmcleod
Aug 15, 2016
bartmcleod commented on issue mrdoob/three.js#9514
@bartmcleod

I fixed the issue where having children Switch {} would lead to false being added to the scene. Please note that this is only updated in VrmlParser…