Official Battlecode game client, 2D and 3D versions
|.gitignore||client compiles when used with battlecode-release|
|COPYING||add GPLv3 license|
|build.xml||fixed the 3d GLProfile shit|
|ivy.xml||get 3d client to work|
|ivyconf.xml||update maven repository url|
Battlecode Client --- BUILDING NOTE: If you are a competitor, you can download the installer that does all these steps for you. See http://www.battlecode.org/contestants/releases/. !!! Now that the 3D viewer is up and running, you'll need a couple more jars, specifically: - jogl.all.jar - gluegen-rt.jar All of these jars can be found on http://jogamp.org You have to build the server before the client. This process builds both. You need an existing battlecode distribution for the updated jogl.jar file, and everything else. 1. cd into your workspace 2. git clone https://github.com/battlecode/battlecode-server.git 3. cd battlecode-server 4. mkdir -p ~/.ant/lib 5. ant download-ivy 6. ant retrieve 7. ant jar 8. cp battlecode-server.jar battlecode_distro/ 9. cd .. 10. git clone https://github.com/battlecode/battlecode-client.git 11. ant retrieve 12. cp ../battlecode-server/battlecode-server.jar lib/ 13. cp battlecode_distro/jogl.jar lib/ 14. ant jar 15. cp battlecode-client.jar battlecode_distro/ Enjoy your new build!