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  • 442c94d
    GPU caps and more OpenGL backend work (draw queue processing code)
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Switching between rendering backends
bazhenovc commented on issue bazhenovc/sigrlinn#10
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Conditional compilation supported.

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  • 6ee45a4
    GLM updated to the latest version.
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  • @bazhenovc 8d1a8de
    GL and D3D backends separated
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GPU side buffer copying.
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  • 826c9e0
    copyBufferData() function added.
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  • @bazhenovc e9e615c
    GL vertex format support, VF refactor.
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  • @bazhenovc 3ab753f
    More OpenGL stuff (textures), size casts fixed, minor smaller fixes.
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  • 29553e6
    GL implementation WIP and some minor fixes.
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  • 51c4f34
    ShaderCompileFlag is now a namespaced enum, fixed a crash with null v…
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Simple GUI for samples
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  • a4e506e
    New sample(physically based rendering, WIP), fixed depth format issues.
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Render target and render to texture API
bazhenovc commented on issue bazhenovc/sigrlinn#2
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Sampler state API