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Improve default export settings for GBR/GBM files #4

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bbbbbr opened this issue Apr 22, 2020 · 2 comments
Closed

Improve default export settings for GBR/GBM files #4

bbbbbr opened this issue Apr 22, 2020 · 2 comments
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@bbbbbr
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@bbbbbr bbbbbr commented Apr 22, 2020

The following should get useful auto-defaults based on the content of the exported Tile Map and Tile Set.

  • gbr.tile_export
  • gbm.map_export_prop

GBR output should include:

  • output filename: _tiles.c
  • type: GBDK C File
  • label: _tiles
  • from/upto: 0 ..
  • format: gameboy 4 color
  • counter: none
  • export tiles as one unit: true
  • gb compress: false
  • include: palette colors: true

GBM output should include:

  • output filename: _map.c
  • type: GBDK C File
  • label: _map
  • Location format: DMG: Tile Number @ 8 bits, CGB: + GBC BG Attribute @ 8 bits
  • map layout: rows
  • plane count: DMG: 1 plane (8 bits) CGB: 2 planes (16 bits)
  • plane order: planes are continues
  • tile offset: 0
@bbbbbr bbbbbr self-assigned this Apr 22, 2020
@bbbbbr
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@bbbbbr bbbbbr commented Apr 23, 2020

Initial implementation (needs more testing) in : 2fcd358

@bbbbbr
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@bbbbbr bbbbbr commented Apr 23, 2020

Updated binaries: 367d8d8

@bbbbbr bbbbbr closed this Apr 23, 2020
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