Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign upGitHub is where the world builds software
Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world.
Blender 2.8 support #6
Comments
|
Yes, I'll update this to 2.8 after it's released. |
|
Thanks @bcongdon, any plan for a beta support ? |
|
Not currently, though I'd imagine that fairly simple changes to the Dockerfile would let you use the v2.8 beta |
|
Hey, I thought this project was really cool and started working on the 2.8 support: https://github.com/darknoon/bpy_lambda/tree/blender-280-py-37
Currently stuck on building OpenEXR, it can't find the Python 3.7 that's built earlier in the process: |
|
It needs Python 2.7 to be build as stated here
No ? |
|
@nestarz I tried installing Python 2.7 as well with
but it still doesn't find it. It's not clear that OpenEXR actually needs python 2.7, just that it's looking for a version of python in the usual locations and I'm not sure our python is. I tried setting these env variables but it seems that CMake doesn't read from the environment. I have a feeling there is something simple I'm missing!
|
|
I made progress by turning off building OpenEXR python bindings with a patch to Hit this, I think I might need to use clang instead of gcc.
|
|
@darknoon this was perhaps fixed upstream in March? |
|
Hi, any update on supporting blender 2.82? |
|
@priyesh16 I've started working on it, but there's currently an issue with the install_deps.sh script. |
|
This is still being worked on, but is taking much longer than I expected. |
|
I'm interested in getting this working and tried to do it yesterday. I did this successfully on a AWS Lightsail machine, as it's faster and easier to troubleshoot directly there. |
|
I managed to find the files and created a PR #13 |
In the near future, Blender will be getting breaking changes with 2.8v (which is already available in alpha).
Do you plan to support it ?
Thanks,
Elias