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import every from "lodash/every"; | |
import filter from "lodash/filter"; | |
import find from "lodash/find"; | |
import flatten from "lodash/flatten"; | |
import times from "lodash/times"; | |
import * as React from "react"; | |
import {Cell, Coordinates} from "../types"; | |
type GameOfLifeConfig = { | |
gridSize?: number; | |
// Initial ratio is a number between 0 and 1 that determines how populated the board is initially | |
initialRatio?: number; | |
}; | |
function useGameOfLife({ | |
gridSize = 10, | |
initialRatio = 0, | |
}: GameOfLifeConfig = {}) { | |
const initialCells = React.useMemo( | |
() => | |
flatten( | |
times(gridSize, (i) => { | |
const x = i + 1; | |
return times(gridSize, (i2) => { | |
const y = i2 + 1; | |
// randomly determine whether the cell is initially populated depending on the ratio of populated cells | |
const living = Math.random() < initialRatio; | |
return {x, y, living}; | |
}); | |
}) | |
), | |
[initialRatio, gridSize] | |
); | |
const [cells, setCells] = React.useState(initialCells); | |
const reset = React.useCallback( | |
function reset() { | |
setCells(initialCells); | |
}, | |
[setCells, initialCells] | |
); | |
const hasLivingCells = React.useMemo( | |
() => !every(cells, {living: false}), | |
[cells] | |
); | |
const livingCells = React.useMemo( | |
() => filter(cells, {living: true}), | |
[cells] | |
); | |
const isAliveAt = React.useCallback( | |
({x, y}: Coordinates) => { | |
const cell = find(livingCells, {x, y}); | |
return !!cell; | |
}, | |
[livingCells] | |
); | |
const setCell = React.useCallback( | |
function setCell({x, y, living = false}: Cell) { | |
const updatedCells = cells.map((cell) => { | |
if (cell.x === x && cell.y === y) { | |
return {x, y, living}; | |
} | |
return cell; | |
}); | |
setCells(updatedCells); | |
}, | |
[cells, setCells] | |
); | |
const setLivingAt = React.useCallback( | |
function setLivingAt({x, y}: Coordinates) { | |
setCell({x, y, living: true}); | |
}, | |
[setCell] | |
); | |
const getLivingNeighbors = React.useCallback( | |
function getLivingNeighbors({x: x1, y: y1}: Coordinates) { | |
return filter(livingCells, ({x: x2, y: y2}) => { | |
const dx = Math.abs(x1 - x2); | |
const dy = Math.abs(y1 - y2); | |
const isSame = dx === 0 && dy === 0; | |
return dx <= 1 && dy <= 1 && !isSame; | |
}); | |
}, | |
[livingCells] | |
); | |
const isAliveInNextGeneration = React.useCallback( | |
function isAliveInNextGeneration(cell: Cell) { | |
const livingNeighbors = getLivingNeighbors(cell); | |
const numberOfLivingNeighbors = livingNeighbors.length; | |
if (cell.living) { | |
return !(numberOfLivingNeighbors < 2 || numberOfLivingNeighbors > 3); | |
} else { | |
return numberOfLivingNeighbors === 3; | |
} | |
}, | |
[getLivingNeighbors] | |
); | |
const tick = React.useCallback( | |
function tick() { | |
setCells( | |
cells.map((cell) => ({ | |
...cell, | |
living: isAliveInNextGeneration(cell), | |
})) | |
); | |
}, | |
[setCells, cells, isAliveInNextGeneration] | |
); | |
return { | |
cells, | |
setLivingAt, | |
tick, | |
reset, | |
hasLivingCells, | |
isAliveAt, | |
isAliveInNextGeneration, | |
}; | |
} | |
export default useGameOfLife; |