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finally back to a non-global game state

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1 parent f4add3d commit bc3a7d4eb04abf1b7f1f5083abc20d6aba9a2d68 @beerriot committed Feb 26, 2011
Showing with 2 additions and 2 deletions.
  1. +2 −2 blockgame.c
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4 blockgame.c
@@ -20,9 +20,9 @@
#include "bgmenu.h"
#include "bghighscore.h"
-struct game game;
-
int main() {
+ struct game game;
+
// the playing board
game.width = MAX_WIDTH;
game.height = MAX_HEIGHT;

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