Assets 3

Added support for (bindless) specular probes and GGX pre-filering.

  • Support for parallax corrected cubemaps for local reflections will be added in a future release.

@begla begla released this Jun 22, 2017 · 138 commits to master since this release

Assets 3

Various new features, tweaks and fixes.

  • Added separate gizmos for scaling/rotating and improved the general behavior
    • Added Blender-esque rotation gizmo behavior (draw a circle around the gizmo to rotate around the selected axis)
    • Added small planes to the translation gizmo which can be used to move objects locked to the selected plane
  • Various postprocessing improvements (e.g. chromatic aberration)
  • Various lighting related improvements and built the foundation for supporting specular probes
  • More interesting orbit for sun/moon
  • Quantized sun/moon light direction and smoothly interpolated between the steps
  • Various bug fixes and usability tweaks

@begla begla released this Jun 11, 2017 · 238 commits to master since this release

Assets 3

It's now possible to create Prefabs - just right click on a Node in the Node View and select "Save As Prefab". Prefabs can be created by dragging them from the Prefabs Browser to the Viewport. To cancel the creation, just move it outside of the Viewport without releasing the left mouse button.

  • Prefabs can be randomly scaled and oriented using the options in the Prefabs Browser
  • Prefabs can be automatically aligned to the ground - that's also an option in the Prefabs Browser
  • Improved aligning of objects with the ground (decals are now supported too - just press the 'T' key while using the translation tool)
  • Various other tweaks, improvements and fixes

@begla begla released this Jun 9, 2017 · 260 commits to master since this release

Assets 3
  • Added first working iteration of clustered bindless decals
  • Various fixes and usability tweaks

@begla begla released this Jun 5, 2017 · 292 commits to master since this release

Assets 3

Overhauled IntrinsicEd: Lots of cleanups, new icons, improved layout, better and faster node tree view, ... - the icon selection is still work in progress though.

  • Cached all icons used in IntrinsicEd which sped up the node and property view population tremendously
  • Entities/nodes are now visualized using the icon of the first component they use in the node view
  • Addable components are now sorted alphabetically
  • Added support for wireframe rendering (the currently selected mesh is now highlighted using its wireframe representation)
  • IntrinsicEd's settings are no longer stored in the registry but in an .ini-file in the application folder
  • Various bugfixes

@begla begla released this Jun 3, 2017 · 575 commits to c52dba6b2cef11a431ce15650eedf74d5b19c194 since this release

Assets 3

Nightly build

@begla begla released this Jun 2, 2017 · 560 commits to ebfddb3da22377000eaece65d67172aa6a467b49 since this release

Assets 3

Nightly build

@begla begla released this May 28, 2017 · 520 commits to c5fb4e028f285d178f08915f07c42cfb77d15ce5 since this release

Assets 3

Nightly build

@begla begla released this May 27, 2017 · 508 commits to 1a18a756460e41dd524857059fe9c246f003cf36 since this release

Assets 3

Nightly build

@begla begla released this May 26, 2017 · 493 commits to 965a3658b0d6d1a30fa6c1f68e7b68aef4f4f59e since this release

Assets 3

Nightly build