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  1. A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.

    C++ 244 33

  2. A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.

    C++ 62 6

  3. An utility library including many containers, threading, OS, GUI and many other things.

    C 30 11

  4. A fluid simulator featuring FLIP/PIC and narrow-band level set.

    C++ 25 7

  5. A deep learning library with static computational graph and auto-diff in C++.

    C++ 13 2

  6. Forked from mmistakes/minimal-mistakes

    Edward Liu's personal blog - Behind the Pixels

    CSS 1

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May 2020

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