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A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction.
A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.
An utility library including many containers, threading, OS, GUI and many other things.
A fluid simulator featuring FLIP/PIC and narrow-band level set.
A deep learning library with static computational graph and auto-diff in C++.
Forked from mmistakes/minimal-mistakes
Edward Liu's personal blog - Behind the Pixels
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