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Written for Open Frameworks 0071 by Ben McChesney This github repository hosts my examples for teaching students how to use a KINECT with Open Frameworks 1 ) /SkeletonBasics-D2D is the MS SDK example modified to send skeleton data out via OSC on port 54321 2 ) /ofxKinectNUI_poseLayout/ is a bit of a beast right now it does several things. Allows a user to position the skeleton into "poses" and export them Allows a user to read in an exported pose and determing if the pose is being made Fires off a simple event system for POSE_START, POSE_RECOGNZIED , and POSE_END 3 ) ofxKinect_and_ShaderFun uses ofxKinect point cloud to create cube vertices and then changes them with a vertex and fragment shader to make generative shapes 4 ) ofxKinect_and_ShaderOutlineMask/ uses the 2D openCV outline to mask out another texture, in this case a fragment shader from glsl.heroku.com uses add-on ofxSimpleMask 5 ) ofxKinect_and_ofxUI/ starting point for ofxKinect with openCV using ofxUI to make changes 6 ) ofxKinect_and_ofxUI_cursors/ normalizes openCV blobs and scales them to screen space 7 ) ofxKinect_and_ofxUI_cursors_ribbons/ use the scaled cursor position data to draw 3d ribbons and render it with a camera 8 ) ofxKinect_and_ofxUI_pointcloud/ using ofxUI to render and do things with the point cloud data 9 ) ofxKinect_and_ofxUI_pointcloud_splicing/ more effects to color based on positions and generative functions 10 ) openNI-demoAllFeatures_stable/ openNI demo, not changed yet. I will add in ofxUI /* future additions will be added !!!! */ Non-core addons : ofxUI