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A way of distributing sending real-time camera feeds between apps ( on windows , because syphon rocks on mac ) via a local host and UDP. Built with OF 0071
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Created by Ben McChesney of Helios Interactive - Janurary 2013. Using Open Frameworks 0071

I wanted to stream larger images streams across apps using UDP. To avoid the max packet size issue I broke down the texture into several "tiles" each tile texture data gets broadcasted with it's own port and combines to form the larger image.

There's probably a better way to do this with GStreamer, or SharedMemory or just using Syphon on Mac.

Potential Solutions / Resources,3505.15.html

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