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Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
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This source code is an implementation of "strain limiting for clustered shape matching" from the 2014 Motion in Games paper by Adam Bargteil and Ben Jones It should compile with a modern c++ compiler and requires only Eigen and SDL2 as dependencies. It has been tested on OS X, but should build easily elsewhere with a couple tweaks to the makefile We've included a simple example that can be run with ./runSimulator inputFiles/bunny.json Permission is granted to use however you see fit, though the authors would appreciate attribution. If you use this work for research purposes, please cite: A. W. Bargteil and B. Jones "Strain Limiting for Clustered Shape Matching" ACM/SIGGRAPH Conference on Motion in Games 2014