C++ port of Three.js, based on Three.js r86+ and a few of the Qt framework's OpenGL classes
For the plain C++ API, a slight dependency on Qt remains (mostly convenience classes like QImage and OpenGLFunctions) which could be removed with limited effort.
Currently in beta state. A number of examples demonstrate the functionality. Buildable under Linux/gcc 8.2, Android (API 24, currently only arm64-v8a) and sometimes even under Windows.
Some Samples (more in the code base)
simple geometries with ambient light, spot light and shade:
Model loading (3DS model through Assimp) and postprocessing (apply environment map)