diff --git a/content/news/2026-05-02_bmmt-2026-online-logistics.md b/content/news/2026-05-02_bmmt-2026-online-logistics.md deleted file mode 100644 index 3141daa..0000000 --- a/content/news/2026-05-02_bmmt-2026-online-logistics.md +++ /dev/null @@ -1,122 +0,0 @@ -+++ -title = "BmMT 2026 Online Logistics" -+++ - -To all coaches and students, - -BmMT 2026 Online is coming up on June 6. This email details the tournament -logistics for the online tournament. Please read this email in its entirety so -you understand the logistics of the event! - - - -{% button_link(href="/events/bmmt-2026-online") %} Event Details {% end %} - -## Important Information - -For any questions or concerns before or during the event, ask a BMT staff member -by emailing . - -## Registration and Check-in - -Registration for BmMT 2026 Online will close Friday, June 5 at 11:59 PM PT. -There is no check-in required for this event; however, no more -roster changes can be made after Saturday, June 6 7:00 AM US Pacific Time. - -Coaches, please ensure that all students are assigned to teams (you have dragged -them **out** of the "Unassigned Students" section on ContestDojo). If there are -any outstanding concerns with your team's roster, **please email -** so we can resolve them before the start of the Puzzle Round. - -## Schedule - -BmMT 2026 Online will take place on Saturday, June 6, 2026. A schedule is -provided below: - -| Time (US Pacific Time) | Event | -| ---------------------- | ------------------------ | -| 8:00 – 8:30 AM | Opening Ceremony | -| 8:30 – 10:00 AM | Puzzle Round | -| 10:00 AM – 11:00 AM | Individual Round | -| 11:00 – 11:45 AM | Lunch | -| 11:45 – 1:00 PM | Team Round | -| 1:00 – 2:00 PM | Relay Round | -| 2:00 – 3:30 PM | Activities | -| 3:30 – 4:00 PM | Award Ceremony | - -The entirety of the event, including the Opening and Awards ceremonies, as well -as the testing rounds, will take place on [Zoom], video conferencing software. -Students should download the Zoom software to their computer prior to the event. -The Zoom meeting link will be sent to students the morning of the event. - -All rounds will be taken on the [ContestDojo] platform. Students will use the -platform to view problems, submit answers, as well as collaborate with their -teams. - -All students should ensure that they can login to ContestDojo prior to the -event. If students were registered by a coach, they have received an email -containing their sign-in details. If students are having trouble logging in or -locating the BmMT 2026 Online event, please try the Forgot Password function, or -email for assistance. - -A sample test has been opened on ContestDojo for students to familiarize -themselves with the platform. A brief guide on how to use the site will also be -shown during the opening ceremony, though we highly encourage students to try -the sample test beforehand to ensure a smooth process. - -The Puzzle Round will involve the use of a separate website, in addition to -ContestDojo. Instructions on how to use the Puzzle Round website will be -provided on Zoom prior to the start of the test. - -## Tiebreakers - -We will not need additional tiebreaker rounds to resolve ties following the Automatic Tiebreaking Policy. - -The Automatic Tiebreaking Policy works as follows: - -1. First, problems are ordered from **hardest** to **easiest**, based on the - number of correct submissions. -1. The _n_-th hardest problem is assigned a **tiebreaking value** of - 2−*n*. For example, the hardest problem will have a tiebreaking - value of ½, the second hardest problem will have a tiebreaking value of ¼, et - cetera. -1. Each student's **tiebreaking index** is calculated as the sum of their - original score and the tiebreaker values of the problems that they correctly - answered. -1. Students are ordered by their tiebreaking index, determining their tiebroken - rank. - -In simpler terms, among those tied for the same score, whoever solved the -hardest problem is placed the highest, followed by the one who solved the next -hardest, and so on. - -### Activities - -After the Relay Round, we will be hosting student activities. These are optional -activities that promote recreational math, and include the following: - -- **Estimathon** — Got wit and strategy? Come to our Estimathon®, a contest - combining trivia, strategic planning, and sharp mathematical thinking. Teams - of up to 3 will race against the clock to tackle a challenging set of 13 - Fermi-style problems, testing their ability to think fast and outsmart the - competition. - -- **Puzzle Hunt** — Are you a fan of logical reasoning? Puzzle Hunt is an - experience with competition that includes lateral thinking, teamwork, patterns, - and many other elements. Teams will be racing against a time limit of 60 minutes - to solve a series of puzzles, unlocking new puzzles as you progress to reach the - final mystery. - -- **Countdown** — Miss the excitement of the MATHCOUNTS® Countdown Round? Come put - your mental math skills to the test in a countdown match to see who can solve - problems the fastest! - -## Awards - -Top-scoring individuals and teams will be announced at the Awards Ceremony from -3:30 – 4:00 PM. For BmMT Online, we will provide an official ranking as well as -certificates for top-scoring teams. However, there will not be physical awards -for the online tournament. - -[Zoom]: https://zoom.us/ -[ContestDojo]: https://contestdojo.com/ diff --git a/content/news/2026-05-24_bmmt-2026-online-logistics.md b/content/news/2026-05-24_bmmt-2026-online-logistics.md new file mode 100644 index 0000000..3118d44 --- /dev/null +++ b/content/news/2026-05-24_bmmt-2026-online-logistics.md @@ -0,0 +1,224 @@ ++++ +title = "BmMT 2026 Online Logistics Update 5/24" ++++ + +_This email was sent to participants on 5/24._ + +--- + +To all coaches and students, + +BmMT Online is rapidly approaching! Please read this email in **its entirety** +as it contains the tournament day logistics. If you're getting this email, that +means that you (or your student) have registered for the event, or that you are +a coach for a team participating in the event! + + + +{% button_link(href="/events/bmmt-2026-online") %} Event Details {% end %} + +## Important Information + +For any immediate questions before and during the competition, please check our +[FAQ Page](/faqs/). If you have any additional questions, send us an email at +. + +## To-Dos + +### Students + +Please ensure you can sign-in to [ContestDojo] and have [Zoom] installed before +the competition. More details are listed in the Day-of Logistics section. + +### Parents/Guardians + +To ensure your student is able to participate in the event, please make sure +that you have completed the liability waiver on [ContestDojo]. If you're unsure +about the status of your student's waiver, please send us an email at +. Students will not be allowed to participate in any of the +events without having their waiver signed, and no extra time will be given if +you are unable to start due to not having a signed waiver. + +### Coaches + +Please ensure that all students are assigned to teams (you have dragged them +**out** of the "Unassigned Students" section on [ContestDojo]). If there are any +outstanding concerns with your team's roster, please email so +we can resolve them before the start of the Puzzle Round. + +## Team (and Team Scoring) + +As a reminder, students are allowed to participate in teams with 1–5 total +students. Please review the **team scoring guidelines** +[here](/events/bmmt-2026/#scoring). If you are looking for more students to join +your team, you can use our available +[Teammate Finder](https://docs.google.com/spreadsheets/d/1ooYpADSfROQdLR2vKL5n4kvsFyNPC7K8CZSoZ9RWyIA/edit?gid=0#gid=0). + +Registration for BmMT 2026 Online will close Friday, June 5 at 11:59 PM PT. +Team and roster changes are permitted until Saturday, June 6 @ 7:00 AM Pacific +Time. If you need assistance with roster changes, please check our +[FAQ page](/faqs/) and email us at if you have any additional +questions. + +## Day-of Logistics + +### Schedule + +| **Time (June 6, US Pacific Time)** | **Event** | +| ---------------------------------- | ---------------------------- | +| 8:00 – 8:30 AM | Opening Ceremony | +| 8:30 – 11:00 AM | Puzzle and Individual Rounds | +| 11:00 – 11:45 AM | Lunch | +| 11:45 AM – 2:00 PM | Team and Relay Rounds | +| 2:00 PM – 3:30 PM | Activities | +| 3:30 – 4:00 PM | Awards Ceremony | + +### [ContestDojo] + +All testing rounds are completed on [ContestDojo]. All students should ensure +that they can login to [ContestDojo] prior to the event. If students were +registered by a coach, they have received an email containing their sign-in +details. If students are having trouble logging in or locating the BmMT 2026 +Online event, please try the Forgot Password function, or email + for assistance. + +Students will use the platform to view problems, submit answers, as well as +collaborate with their teams on the Puzzle, Team, and Relay rounds. We have +opened some sample tests for students to familiarize themselves with the +software. A brief guide on how to use the site will also be shown during the +opening ceremony, though we highly encourage students to try the sample test +beforehand to ensure a smooth process. + +The Puzzle Round will involve the use of a separate website, in addition to +[ContestDojo]. Instructions on how to use the Puzzle Round website will be +provided on [Zoom] prior to the start of the test. + +### [Zoom] + +The **entirety** of the event, including the Opening and Awards ceremonies, as +well as the testing rounds, will take place on the [Zoom] video conferencing +software. Students should download the [Zoom] software to their computer prior +to the event. Students are expected to stay on the [Zoom] meeting during the +Opening Ceremony and testing periods of the event. Students must show their +hands and their phone on the camera screen. Those without cameras during the +competition will be **ineligible** for awards, including honorable mentions. + +The [Zoom] meeting link will be released 48 hours before the competition in the +emails of coaches and participants. Please send us an email at + if you have not received it by that point. + +### Communication + +You are responsible for setting up your own communication with your team — the +BMT team will not be coordinating communication, and the main [Zoom] room will +not be able to be used to communicate with your teammates. Coaches are allowed +to help facilitate the communication prior to the testing phase, but are not +allowed to communicate during any testing phase with students. + +### Activities + +After the Relay Round, we will be hosting student activities. These are optional +activities that promote recreational math. We are offering: + +- **Estimathon** — Got wit and strategy? Come to our Estimathon®, a contest + combining trivia, strategic planning, and sharp mathematical thinking. Teams + of up to 3 will race against the clock to tackle a challenging set of 13 + Fermi-style problems, testing their ability to think fast and outsmart the + competition. + +- **Puzzle Hunt** — Are you a fan of logical reasoning? Puzzle Hunt is an + experience with competition that includes lateral thinking, teamwork, patterns, + and many other elements. Teams will be racing against a time limit of 60 + minutes to solve a series of puzzles, unlocking new puzzles as you progress to + reach the final mystery. + +- **Countdown** — Miss the excitement of the MATHCOUNTS® Countdown Round? Come + put your mental math skills to the test in a countdown match to see who can + solve problems the fastest! + +### Awards + +Top-performing individuals and teams will be recognized at the Awards Ceremony +from 3:30 – 4:00 PM. For each student, we will provide an official ranking as +well as certificates. However, we are not awarding physical awards for the +online tournament. + +## Tiebreakers + +We will not need additional tiebreaker rounds to resolve ties following the +Automatic Tiebreaking Policy. + +The Automatic Tiebreaking Policy works as follows: + +1. First, problems are ordered from **hardest** to **easiest**, based on the + number of correct submissions. +1. The _n_-th hardest problem is assigned a **tiebreaking value** of + 2−*n*. For example, the hardest problem will have a tiebreaking + value of ½, the second hardest problem will have a tiebreaking value of ¼, et + cetera. +1. Each student's **tiebreaking index** is calculated as the sum of their + original score and the tiebreaker values of the problems that they correctly + answered. +1. Students are ordered by their tiebreaking index, determining their tiebroken + rank. + +In simpler terms, among those tied for the same score, whoever solved the +hardest problem is placed the highest, followed by the one who solved the next +hardest, and so on. + +## Frequently Asked Questions + +### What should coaches/parents do during the event? + +Coaches/parents should help their students log into [Zoom] and their +[ContestDojo] student accounts; no further action is required from coaches on +the day of the event. As long as all of your students are successfully +registered (placed on a team and their waivers are signed), then you are all +set! Coaches are welcome to join the Opening and Award Ceremonies. Due to [Zoom] +capacity restrictions, we ask that parents watch the Opening and Award +Ceremonies with their children on the same device. + +### Will students be penalized for not attending the Opening Ceremony? + +We will go over the schedule and how to navigate [ContestDojo] during the +opening ceremony, so we strongly encourage students to attend. While there is no +score penalty for missing the opening ceremony, students who encounter +difficulties navigating [ContestDojo] will not receive extra time. Please be +sure to attend the opening ceremony to familiarize yourself with the platform. + +### Can students be in the same room while taking the individual test? + +Yes. During the Individual round, students may be in the same room, but they +must work independently and **cannot communicate with other teammates**. Each +student should submit answers on their own device and refrain from +communicating. We will be monitoring submissions for suspicious patterns and +activity. + +### Can students work together on the Puzzle, Team, and Relay rounds in person if they are on the same team? + +Yes! We encourage students on the same team to collaborate in person or online +during team-based rounds. + +### How do students submit the Puzzle, Team, and Relay rounds? + +Students can choose to share a device or use their own devices to submit +team-based round answers. [ContestDojo] will automatically sync everyone's work +so that when one teammate updates an answer, it automatically updates for the +other team members, and only the most recently inputted answer is submitted. + +Note that it may be helpful for team members to have their own device open (even +just to view the questions), so everyone can follow along and discuss in real +time. + +### Are calculators or other reference material allowed? + +Graph paper and calculators are prohibited, but protractors, rulers, scratch +paper, and compasses are permitted. You may print out the questions if you would +like. Use of AI or any other outside resource during the testing round is +strictly prohibited. **Cheating in any form will not be tolerated, and failure to +comply with all rules may result in immediate and irreversible +disqualification.** Students who have viewed the test or its solutions should +come forward and not take the tests. + +[Zoom]: https://zoom.us/ +[ContestDojo]: https://contestdojo.com/