Skip to content

@bernds bernds released this Jul 12, 2021

This is a bugfix release to fix an issue when saving SGF files in locales where a comma is used instead of a decimal point.

Assets 3

@bernds bernds released this Apr 11, 2021

This is a minor update to version 2.1 to also allow the maximum board size in AI vs AI play.

Assets 3

@bernds bernds released this Apr 2, 2021

This is primarily a relatively small bugfix release. These are the major user-visible changes in 2.1:

  • A number of crashes in odd situations were fixed (such as analyzing games with komi values like 650, or handling invalid server messages).
  • It is now possible to copy/paste positions in Edit mode.
  • The batch analysis dialog has a new button to enqueue an entire directory of SGF files.
  • Engine games now allow board sizes up to 52.
Assets 3

@bernds bernds released this Oct 14, 2020

These are the major user-visible changes in 2.0:

  • Pattern search is now available, similar to Kombilo. Use the settings dialog to create a suitable database. Unfortunately existing Kombilo databases can't be used for this because of 32/64 bit compatibility issues.
  • Database load times are reduced, and threading was added so that the user interface remains responsive.
  • Multiple online games can now be observed in a single window with clickable previews to switch between them. The old mode of one game per window is still available.
  • There is a new "Tip of the day" dialog on startup, which displays features that are maybe not easily discoverable. It can be disabled.
  • There are several new high resolution wood textures for the board to choose from.
  • When playing engines that are capable of analysis, the evaluation is now collected during the game and can be displayed live.
  • Engine configuration now allows engines to be unrestricted in board size and komi, catching up with improvements in KataGo over Leela Zero.
  • Some GTP bugs were fixed, which may improve compatibility with certain engines.
  • Window titles can now be overriden in the settings, which should help with streaming setups.
  • Performance improvements for the screen updates should now make it feasible to turn off quiet mode when online, which allows the server to send live player and game updates.
  • There is a new option to highlight the user's own chat messages in a different color.
Assets 3

@bernds bernds released this May 2, 2020

Version 1.1.1 is mostly a bug-fix release to properly suppert saving and loading large board sizes. But there are also a few additions:

  • There is now a tool to manage and remove the information added by engine analysis from a given SGF file.
  • It is now possible to save all variations in a file into separate files.
  • It is possible to choose a path for autosaving online games.
Assets 3

@bernds bernds released this Apr 22, 2020

These are the major user-visible changes in 1.1:

  • Performance improvements when loading and editing very large SGF files.
  • q5go can now detect when an observed game on IGS is adjourned and restarted and follow it in the same window. This requires the server to be set to non-quiet mode.
  • When playing an engine, there is now a "Play again" button.
  • In an online match with Canadian time, time warnings can now be enabled for remaining average time, not just remaining total time.
  • In an online match, remaining seconds in low time situations can now be shown on the opponent's last placed stone.
  • Added a "Go terminology" SGF to the tutorials.
  • The greeter window now has a hint to choose "Play online" for a full set of menus.
  • The program is more helpful when detecting a broken SGF written by Jago.
  • Added more helpful error messages when editing servers in the preferences.
  • Score evaluations are now shown in the board window when analysis is on.
  • Added a feature to visualize connected stones by drawing thick lines between them. May be helpful for beginners.
  • GTP support was extended to support board sizes > 25, for KataGo.
Assets 3

@bernds bernds released this Oct 23, 2019

These are the major user-visible changes in 1.0:

  • A greeter dialog was added, similar to the ones used by cgoban or gGo.
  • There is now a "Learn Go" button that brings up beginner tutorials in a slideshow view.
  • Engine configuration in the preferences is a little more friendly.
  • Edit mode works differently. Depending on the situation, an edited position can be appended to or inserted before the current node, or replace a previous edit.
  • The board window now has menu items for undo/redo.
  • When playing on IGS, the comments box now allows chatting even after a match has completed, making it unnecessary to find the opponent's talk tab.
  • Corrected a bug when parsing nmatch preferences on IGS.
Assets 3

@bernds bernds released this Jul 18, 2019

These are the major user-visible changes in 0.9:

  • Support for KataGo analysis. The evaluation graph can be switched between score and win rate.
  • A new option to start a game against an engine game from the current board position.
  • A new AI vs AI play mode. The number of games to be played is configurable, and an opening book can be used.
  • It is now possible to hide/show the analysis markup of the board rather than having it displayed at all times.
  • The variant game dialog now supports removing intersections from the board, allowing new variations of the game.
  • Several bug fixes related to scoring mode when playing games on IGS.
  • There are now a few presets for the stone visual appearance to make it quicker and easier to arrive at a nice look. The darkness of the shadows can now also be configured.
  • Sounds should be a little more reliable, the samples used for stones were too short to be played on some systems.
Assets 3

@bernds bernds released this Apr 4, 2019

This is a minor update for compatibility with the latest release of Leela Zero (0.17).

Assets 3

@bernds bernds released this Mar 28, 2019

These are the major user-visible changes in 0.8:

  • Analyzing games with multiple engines now produces sensible results. q5go remembers winrates for each engine name and komi combination and displays multiple winrate graphs.
  • For engines with fixed komi, batch analysis can now flip the position to effectively analyze with reverse komi.
  • For live analysis, it is now possible to choose the analysis engine.
  • There is a new slide export feature which combines the board and comments into a single image for use in slide shows or videos. File name sequences can be generated automatically.
  • It is now possible to choose between area and territory scoring in off-line games.

Minor fixes and improvements include:

  • The board coordinates now scale with the size of the display, their size relative to the stones is configurable in the preferences.
  • It is now possible to choose whether to tile or scale the wood background image used for the board.
  • The evaluation graph is automatically displayed when a game obtains an evaluation for the first time.
  • In online match games, remaining time is now saved to the SGF for both player and opponent.
  • It is now possible to hold down LMB and drag in the evaluation graph to move to a different position.
  • In the database dialog, "Open" and "Cancel" now work (previously only double clicks opened the game).
  • In off-line mode, scoring a scored position again now keeps liveness and seki status.
  • A bug was fixed that caused the "Update" button to disappear when scoring or editing an off-line copy of an observed game.
  • Loading an SGF file for a game against an engine is now implemented.
Assets 3