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Fixes to RSS stuff

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commit f17cf938b15c8594ead1c794e24ee3bf69f2145d 1 parent 6ee662a
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6 _posts/2012-03-19-cis563cis565-final-projects-multiple.md
@@ -1,6 +1,6 @@
---
layout: post
-title: CIS563/CIS565 Final Projects&#58 Multiple Interacting Fluids and GPU Pathtracing
+title: CIS563/CIS565 Final Projects- Multiple Interacting Fluids and GPU Pathtracing
tags: [CIS563, CIS565, Coding, Collaborations, Pathtracer, Fluid Simulation]
author: Yining Karl Li
---
@@ -11,11 +11,11 @@ For CIS563, I will be teaming up with my fellow classmate and good friend [Dan K
For CIS565, I will be working with my fellow Pixarian and friend [Peter Kutz](http://peterkutz.com/), who is somewhat of a physically based rendering titan at Penn. Working with Peter should be a very interesting and exciting learning experience. Peter and I will be developing a CUDA based GPU Pathtracer with the goal of generating convincing photorealistic images extremely rapidly. We will be developing our GPU pathtracer from scratch, although we will obviously draw inspiration from both Peter's [Photorealizer](http://photorealizer.blogspot.com/) project and my own CPU pathtracer project.
-For both projects, we will be keeping blogs where we will post development updates, so I won't post too much about development details to this here personal blog. Instead, I'm thinking about posting a weekly digest of progress on both projects with links to interesting highlights on the project blogs.
+For both projects, we will be keeping blogs where we will post development updates, so I won't post too much about development details to this here personal blog. Instead, I'm thinking about posting a weekly digest of progress on both projects with links to interesting highlights on the project blogs.
Dan and I will be blogging at [http://chocolatefudgesyrup.blogspot.com/](http://chocolatefudgesyrup.blogspot.com/). We've titled our project "Chocolate Syrup" for two reasons: firstly, Dan likes to codename his project with types of confectionaries, and secondly, chocolate syrup is one type of highly viscous fluid we aim for our simulator to be able to handle!
-Peter and I will be blogging at [http://gpupathtracer.blogspot.com/](http://gpupathtracer.blogspot.com/). For now we have decided to call our project "Peter and Karl's GPU Pathtracer", for obvious reasons.
+Peter and I will be blogging at [http://gpupathtracer.blogspot.com/](http://gpupathtracer.blogspot.com/). For now we have decided to call our project "Peter and Karl's GPU Pathtracer", for obvious reasons.
Details for each project can be found in the first post of each blog, which are the project proposals.
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8 feeds/posts/default/index.xml
@@ -3,10 +3,10 @@ layout: none
---
<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom">
-
+
<title>{{ site.name }}</title>
- <link href="{{ site.url }}"/>
- <link type="application/atom+xml" rel="self" href="{{ site.url }}/feeds/posts/default"/>
+ <link href="{{ site.url }}/"/>
+ <link type="application/atom+xml" rel="self" href="{{ site.url }}/feeds/posts/default/"/>
<updated>{{ site.time | date_to_xmlschema }}</updated>
<id>{{ site.url }}</id>
<author>
@@ -26,5 +26,5 @@ layout: none
<content type="html">{{ post.content | xml_escape }}</content>
</entry>
{% endfor %}
-
+
</feed>
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