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Branch: master
Commits on Mar 25, 2015
  1. Cheap terrain "texturing" in the fragment shader.

    bfops committed Mar 25, 2015
  2. Move sun higher.

    bfops committed Mar 25, 2015
Commits on Mar 24, 2015
  1. Extra sampling to smooth vertices.

    bfops committed Mar 24, 2015
  2. Use vertex intersections over edge intersections to interpolate verti…

    bfops committed Mar 24, 2015
    …ces.
  3. Add support for voxels smaller than 1m.

    bfops committed Mar 24, 2015
  4. Tests build

    bfops committed Mar 24, 2015
  5. Make edge intersections and vertices a bit more precise.

    bfops committed Mar 24, 2015
  6. Fix: `to_f32` returned doubled results.

    bfops committed Mar 24, 2015
Commits on Mar 23, 2015
  1. rustup + cargo update

    bfops committed Mar 23, 2015
  2. rustup + cargo update

    bfops committed Mar 23, 2015
Commits on Mar 22, 2015
  1. Fix: Polys for z-edges were facing the wrong way.

    bfops committed Mar 22, 2015
  2. More direct edge storage.

    bfops committed Mar 22, 2015
  3. Voxels store normals too.

    bfops committed Mar 22, 2015
  4. Added perlin heightmap back in.

    bfops committed Mar 22, 2015
Commits on Mar 21, 2015
  1. Terrain isosurface extraction from voxel tree.

    bfops committed Mar 21, 2015
Commits on Mar 15, 2015
  1. Workaround for arithmetic exception when formatting f32s for logs.

    bfops committed Mar 15, 2015
  2. Fix terrain fragment shaders improperly using gl_VertexId.

    bfops committed Mar 15, 2015
  3. Merge branch 'server'

    bfops committed Mar 15, 2015
    Conflicts:
    	Cargo.lock
    	src/bin.rs
  4. Client doesn't re-request properly-loaded blocks.

    bfops committed Mar 15, 2015
Commits on Mar 14, 2015
  1. rustup + cargo update

    bfops committed Mar 14, 2015
  2. Rate limiting on the client's terrain requests.

    bfops committed Mar 14, 2015
Commits on Mar 12, 2015
  1. lto = false on all profiles

    bfops committed Mar 12, 2015
  2. rustup + cargo update

    bfops committed Mar 12, 2015
  3. Prioritize world updates over receiving packets from clients.

    bfops committed Mar 12, 2015
  4. Custom serialization.

    bfops committed Mar 12, 2015
Commits on Mar 11, 2015
  1. Made TimerSet thread-safe.

    bfops committed Mar 11, 2015
Commits on Mar 9, 2015
  1. Socket::new takes timeout parameter; send pings between client and se…

    bfops committed Mar 9, 2015
    …rver.
  2. Server only sends blocks back to the client that requested them.

    bfops committed Mar 9, 2015
Commits on Mar 8, 2015
  1. Remove accidental add.

    bfops committed Mar 8, 2015
  2. Change default optimization to 1 from 0.

    bfops committed Mar 8, 2015
  3. rustup + cargo update

    bfops committed Mar 8, 2015
  4. Show players as blue boxes.

    bfops committed Mar 8, 2015
  5. Move mesh construction from server to client; cleanups.

    bfops committed Mar 8, 2015
  6. Every new client adds a new player.

    bfops committed Mar 8, 2015
  7. rustup + cargo update

    bfops committed Mar 8, 2015
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