Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

LOD mesh simplification #62

Closed
bfops opened this issue Oct 8, 2014 · 2 comments

Comments

@bfops
Copy link
Owner

commented Oct 8, 2014

#55 needs to happen first, so that we're only representing surfaces with our voxels.

Once that's done, there will be a few considerations to make, like whether we want progressive meshes (storing each mesh along with a list of incremental "simplification" operations) or more quantized clipmaps (in which case, we might want some kind of "mipmesh" system, in which we store each mesh with recursively halved numbers of triangles).

http://procworld.blogspot.com/2011/10/clipmaps.html
http://procworld.blogspot.com/2011/10/playing-dice-with-mesh-simplification.html

@bfops

This comment has been minimized.

Copy link
Owner Author

commented Oct 21, 2014

we should also add a clipmap view; e.g. a render mode that shows clipmap rings as distinct colors.

@bfops bfops referenced this issue Oct 30, 2014

Closed

clipmap #75

@bfops bfops added the internal label Oct 30, 2014

@bfops

This comment has been minimized.

Copy link
Owner Author

commented Jan 2, 2015

fbf764d and c764c4f do this for now.

@bfops bfops closed this Jan 2, 2015

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
1 participant
You can’t perform that action at this time.