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more interesting terrain #76

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bfops opened this issue Oct 30, 2014 · 5 comments

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commented Oct 30, 2014

change terrain gen from a 2d heightmap to a 3d heightmap, and then create a mesh using something like isosurface extraction (create polygons only for chunks that cross a +/- boundary in the perlin noise)

@bfops bfops added the aesthetic label Oct 31, 2014

@bfops bfops changed the title 3d terrain gen better terrain gen Dec 3, 2014

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commented Dec 3, 2014

Consider ditching perlin noise, or only using it as a coarse basis for more interesting terrain gen. Eventually we'll probably want multiple passes, for placing things like trees, houses, etc.

@bfops bfops changed the title better terrain gen more interesting terrain Dec 4, 2014

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commented Dec 4, 2014

We'll almost definitely want voxels or tiles for terrain generation. That might also also fit in with incremental loading/unloading (#84).

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commented Dec 27, 2014

Trees or houses would be nice.

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commented Jan 14, 2015

trees eaf089a

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commented Mar 28, 2015

Continued in #117.

@bfops bfops closed this Mar 28, 2015

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