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Sign upmore interesting terrain #76
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bfops
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aesthetic
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Oct 31, 2014
bfops
changed the title
3d terrain gen
better terrain gen
Dec 3, 2014
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Consider ditching perlin noise, or only using it as a coarse basis for more interesting terrain gen. Eventually we'll probably want multiple passes, for placing things like trees, houses, etc. |
bfops
changed the title
better terrain gen
more interesting terrain
Dec 4, 2014
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We'll almost definitely want voxels or tiles for terrain generation. That might also also fit in with incremental loading/unloading (#84). |
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Trees or houses would be nice. |
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trees eaf089a |
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Continued in #117. |
bfops
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Mar 28, 2015
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bfops commentedOct 30, 2014
change terrain gen from a 2d heightmap to a 3d heightmap, and then create a mesh using something like isosurface extraction (create polygons only for chunks that cross a +/- boundary in the perlin noise)