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bhauman.github.com/assets/cljs/dots-game/ex5.cljs
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(ns dots-game.ex5 | |
(:require | |
[cljs.core.async :as async | |
:refer [<! >! chan close! sliding-buffer put! alts! timeout]] | |
[jayq.core :refer [$ append ajax inner css $deferred | |
done resolve pipe on bind attr | |
offset] :as jq] | |
[jayq.util :refer [log]] | |
[crate.core :as crate] | |
[dots-game.ex1 :refer [draw-chan]] | |
[dots-game.ex2 :refer [render-example-board grid-unit board-size | |
create-dot get-rand-colors | |
dot-pos-to-corner-position] :as board] | |
[dots-game.ex3 :refer [dot-chan]]) | |
(:require-macros [cljs.core.async.macros :as m :refer [go]])) | |
(def create-dots #(map-indexed create-dot (get-rand-colors %))) | |
(defn initial-state [selector] | |
{:board (create-dots board-size) | |
:dot-chain [] | |
:selector selector}) | |
(defn add-dots-to-board [selector dots] | |
(mapv #(append ($ selector) (:elem %)) dots)) | |
(defn move-dot-to-pos [dot i] | |
(let [[top left] (dot-pos-to-corner-position i)] | |
(css ($ (dot :elem)) {:top top :left left}))) | |
(defn move-dots-to-new-positions [board] | |
(go | |
(loop [i 0 [dot & xdots] board] | |
(when (not (nil? dot)) | |
(when (not= (dot :pos) i) | |
(move-dot-to-pos dot i) | |
(<! (timeout 100))) | |
(recur (inc i) xdots))))) | |
(defn update-positions [board] | |
(vec (map-indexed #(assoc %2 :pos %1) board))) | |
(defn remove-dots-from-dom [dots-to-remove] | |
(doseq [dot dots-to-remove] | |
(go | |
(let [$elem ($ (dot :elem))] | |
(.addClass $elem "scale-out") | |
(<! (timeout 150)) | |
(.remove $elem))))) | |
(defn remove-dots [{:keys [dot-chain] :as state}] | |
(let [pos-set (set dot-chain) | |
dots-to-remove (keep-indexed #(if (pos-set %1) %2) (state :board)) | |
next-board (keep-indexed #(if (not (pos-set %1)) %2) | |
(state :board))] | |
(remove-dots-from-dom dots-to-remove) | |
(move-dots-to-new-positions next-board) | |
(assoc state :board (update-positions next-board) :dot-chain []))) | |
(defn add-dots [state] | |
(let [number-to-add (- board-size (count (state :board))) | |
new-dots (map create-dot (repeat 8) (get-rand-colors number-to-add)) | |
next-board (concat (state :board) new-dots)] | |
(add-dots-to-board (state :selector) new-dots) | |
(go | |
(<! (timeout 500)) | |
(move-dots-to-new-positions next-board)) | |
(assoc state :board (update-positions next-board)))) | |
(defn render-updates [state] | |
(if (pos? (count (state :dot-chain))) | |
(add-dots (remove-dots state)) | |
state)) | |
(defn get-dot-chain [dot-ch first-dot-msg] | |
(go | |
(loop [dot-chain [] | |
msg first-dot-msg] | |
(if (not= :dot-pos (first msg)) | |
dot-chain | |
(recur (conj dot-chain (last msg)) (<! dot-ch)))))) | |
(defn dot-chain-getter [dot-ch] | |
(go | |
(loop [dot-msg (<! dot-ch)] | |
(if (= :dot-pos (first dot-msg)) | |
(<! (get-dot-chain dot-ch dot-msg)) | |
(recur (<! dot-ch)))))) | |
(defn game-loop [selector init-state] | |
(let [dot-ch (dot-chan selector)] | |
(add-dots-to-board selector (init-state :board)) | |
(go | |
(loop [state init-state] | |
(let [next-state (assoc state :dot-chain (<! (dot-chain-getter dot-ch))) | |
state (render-updates next-state)] | |
(recur state)))))) | |
(defn example-5 [selector] | |
(game-loop selector (initial-state selector))) |