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1/30/2010 - Xuri

	Fixed an issue with sword.js which stopped you from carving shafts/kindling from a single wooden log
	Re-ordered IDs listed under METAL in DFNDATA/CREATE/resources.dfn to make UOX3 give same ingot-types when smelting
		player-crafted items as when smelting raw ore.
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1 parent 1e06ce3 commit c261a08da76ac301fbc3ee66b0417230a666b7fc xuridabur committed Jan 30, 2010
Showing with 7 additions and 8 deletions.
  1. +1 −1 dfns/create/resources.dfn
  2. +1 −7 js/item/sword.js
  3. +5 −0 source/Changelog.txt
@@ -32,8 +32,8 @@ ID=0x1be0
[RESOURCE METAL]
{
-ID=0x1bef
ID=0x1bf2
+ID=0x1bef
}
[RESOURCE CLOTH]
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@@ -70,13 +70,7 @@ function BowCraft( socket, mChar, ourObj, tileID )
{
var ownerObj = GetPackOwner( ourObj, 0 );
if( ownerObj && mChar.serial == ownerObj.serial )
- {
- var countResource = mChar.ResourceCount( tileID );
- if( countResource >= 2 )
- socket.MakeMenu( 49, 8 );
- else
- socket.SysMessage( GetDictionaryEntry( 782, socket.Language ) );
- }
+ socket.MakeMenu( 49, 8 );
else
socket.SysMessage( GetDictionaryEntry( 781, socket.Language ) );
}
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@@ -1,3 +1,8 @@
+1/30/2010 - Xuri
+ Fixed an issue with sword.js which stopped you from carving shafts/kindling from a single wooden log
+ Re-ordered IDs listed under METAL in DFNDATA/CREATE/resources.dfn to make UOX3 give same ingot-types when smelting
+ player-crafted items as when smelting raw ore.
+
1/29/2010 - Xuri
Fixed an issue that caused NPC shopkeepers to get overloaded by the weight of items in their shop-layers
Fixed an incorrect entry in namelists.dfn

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