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Minor updates to documentation

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1 parent 14cd32f commit f0c50918add0ffc4eed6bdce897ddb8319b26b4f xuridabur committed
Showing with 43 additions and 10 deletions.
  1. +1 −1 docs/JavaScripting/effect.html
  2. +3 −4 docs/client-config.html
  3. +39 −5 docs/server-settings.html
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2 docs/JavaScripting/effect.html
@@ -25,7 +25,7 @@
<p>&nbsp;</p><table border="1" width="100%" cellspacing="0">
<tr><th colspan=3 bgcolor="maroon"><a name="SE_DoMovingEffect">DoMovingEffect</a>
<tr><td valign="top" width="25%"><b>Prototype</b><td><pre>DoMovingEffect( srcObject, trgObject, effect, speed, loop, explode, [hue], [renderMode] );<br>DoMovingEffect( srcObject, targX, targY, targZ, effect, speed, loop, explode, [hue], [renderMode] );
-</pre><tr><td valign="top" width="25%"><b>Purpose</b><td>Does a moving effect (eg fireball) from srcObject to trgObject, or srcObject to targ location<br>effect is the ID of the moving effect<br>explode == 0 no explosion<br>explode == 1 explodes<br>hue = the colour of the effect<br>rendermode = unknown, leave at 0 or leave out<br>hue and renderMode are OPTIONAL, none, one or both can be left out, but if setting renderMode, hue MUST be specified
+</pre><tr><td valign="top" width="25%"><b>Purpose</b><td>Does a moving effect (eg fireball) from srcObject to trgObject, or srcObject to targ location<br>effect is the ID of the moving effect<br>explode == 0 no explosion<br>explode == 1 explodes<br>hue = the colour of the effect<br>rendermode = how to render the effect. Available options: 0 - normal, 1 - transparent, 2 - additive, 3 - dark colors transparent, 4 - bright colors transparent, 5 - semi transparent, 6 - subtractive/negative colors, 7 - inverted colors?<br>hue and renderMode are OPTIONAL, none, one or both can be left out, but if setting renderMode, hue MUST be specified
<tr><td valign="top" width="25%"><b>Example of Usage</b><td><pre>
function onUseChecked( pUser, iUsed )
{
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7 docs/client-config.html
@@ -26,15 +26,14 @@
<p class="Section">Making a backup of your client.exe before any patching progress is, in any case, highly advisable. </p>
<div class="SectionHeader">Encryption Info</div>
<p class="Section">Since UOX3 does not accept incoming connections from encrypted UO clients, you must find a way of removing the encryption from the client before you can login. To do that, you can use one of the many tools that exist for just this purpose. </p>
- <p class="Section">OUT OF DATE: <a href="http://www.connectuo.com" title="ConnectUO Homepage">ConnectUO</a> is one such program, and is the one recommended for use with UO clients connecting to UOX3 shards. It removes the encryption at run-time only, and does not alter your default UO client permanently in any way.</p>
+ <p class="Section"><a href="http://www.connectuo.com" title="ConnectUO Homepage">ConnectUO</a> is one such program, and is the one recommended for use with UO clients connecting to UOX3 shards. It removes the encryption at run-time only, and does not alter your default UO client permanently in any way.</p>
<p class="Section"><a href="http://razor.runuo.com" title="Razor Homepage">Razor</a> is another program you can use for this. It also includes a lot of bonus features that can make playing less of a hassle.</p>
<div class="SectionHeader">Configuring ConnectUO </div>
- <p class="Section">(CURRENTLY OUT OF DATE, USE RAZOR INSTEAD)</p>
<p class="Section">After downloading and installing ConnectUO, start it up. You will be greeted by a download bar - worry not, that is just ConnectUO retrieving the latest updates and/or list of privately run UO shards. </p>
- <p class="Section">Once the download is finished and ConnectUO is started, click on the link named &quot;<strong>Add Local Server</strong>&quot;. Enter a name for your shard (visible to yourself only, so doesn't matter what you write), as well as a description if you feel like it - before moving on to the important part.</p>
+ <p class="Section">Once the download is finished and ConnectUO is started, click on the link named &quot;<strong>Local Servers</strong>&quot; in the "Server Lists"-menu on the left. Now click &quot;<strong>Add Local Server</strong>&quot; near the top of the ConnectUO-window. Enter a name for your shard (visible to yourself only, so doesn't matter what you write), as well as a description if you feel like it - before moving on to the important part.</p>
<p class="Section">Under &quot;<em>Host Address</em>&quot; you must enter the IP-address to your UOX3 shard. If your UO client is situated on the same computer as your UOX3 shard, enter <em>127.0.0.1</em> as the IP. If the UOX3 shard is on a different computer, for instance on your LAN or even on the Internet, enter the LAN/Internet-IP for the shard instead. In all cases, set the &quot;<em>Port</em>&quot; address to <em>2593,</em> unless you have specifically changed that in UOX.INI.</p>
<p class="Section">Also make sure the &quot;<em>Patch client encryption</em>&quot; checkbox is enabled. When done making all the changes, click the &quot;<strong>Add</strong>&quot;-button to add your shard to your ConnectUO list of favourite shards. </p>
- <p class="Section">On the &quot;<strong>My Favorites</strong>&quot;-list in ConnectUO, you should now see your shard listed. To launch the UO client, simply doubleclick on the name/icon of your shard in said list, and ConnectUO will automatically remove the encryption from the client as well as configure it for logging onto your specified shard.</p>
+ <p class="Section">On the &quot;<strong>Local Servers</strong>&quot;-page in ConnectUO, you should now see your shard listed. To launch the UO client, simply click on the &quot;<strong>Play</strong>&quot;-link next to your shard-name, and ConnectUO will automatically remove the encryption from the client as well as configure it for logging onto your specified shard.</p>
<div class="SectionHeader">Configuring Razor </div>
<p class="Section">After downloading and installing Razor, start it up. You will be greeted by a welcome screen. Leave "<strong>Load Client:</strong>" on "<em>2D Client (Auto Detect</em>" unless you encounter a problem with auto-detecting the client, or you have multiple clients installed. Make sure the "<strong>Patch client encryption</strong>" flag is checked, then enter the IP and port of your UOX3 shard. If you're running the UO client on the same computer as your UOX3 shard, enter <em>127.0.0.1</em> as IP and <em>2593</em> as port. </p>
<p class="Section">Once you've completed the initial setup of Razor, click on the <strong>Okay</strong> button to launch the UO client. You should now be ready to log onto your UOX3 server by entering the username and password you specified during the UOX3 setup process.</p>
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44 docs/server-settings.html
@@ -32,8 +32,6 @@
[<a class="indexLink" href="#system">facet</a>]<br>
[<a class="indexLink" href="#playserverlist">play server list</a>]<br>
[<a class="indexLink" href="#networkserverlist">network server list</a>]<br>
- [<a class="indexLink" href="#xftpd">xftpd</a>]<br>
- [<a class="indexLink" href="#xftpc">xftpc</a>]<br>
[<a class="indexLink" href="#skillstats">skill &amp; stats</a>]<br>
[<a class="indexLink" href="#timers">timers</a>]<br>
[<a class="indexLink" href="#directories">directories</a>]<br>
@@ -385,8 +383,12 @@
<td class="right">Duration of the polymorph spell. </td>
</tr>
<tr>
- <td class="left">CLIENTSUPPORT</td>
- <td class="right">Flags that represent the supported clients. </td>
+ <td class="left">CLIENTFEATURES</td>
+ <td class="right"></td>
+ </tr>
+ <tr>
+ <td class="left">SERVERFEATURES</td>
+ <td class="right"> </td>
</tr>
<tr>
<td class="left">OVERLOADPACKETS</td>
@@ -396,6 +398,30 @@
<td class="left">ADVANCEDPATHFINDING</td>
<td class="right">Enables/disables the A* Pathfinding routine </td>
</tr>
+ <tr>
+ <td class="left">LOOTINGISCRIME</td>
+ <td class="right">Toggles whether looting corpses is a crime or not </td>
+ </tr>
+ <tr>
+ <td class="left">BASICTOOLTIPSONLY</td>
+ <td class="right">If set to 1, tooltips will only show name and weight of items </td>
+ </tr>
+ <tr>
+ <td class="left">GLOBALITEMDECAY</td>
+ <td class="right">Toggles decay on/off on a global scale. Does not remove decay flag from items, only stops them from decaying </td>
+ </tr>
+ <tr>
+ <td class="left">SCRIPTITEMSDECAYABLE</td>
+ <td class="right">Toggles default decay status of DFN items. Can be overriden by DECAY tag in item-DFNs </td>
+ </tr>
+ <tr>
+ <td class="left">BASEITEMSDECAYABLE</td>
+ <td class="right">Toggles default decay status of base items. Can be overriden by DECAY tag in harditems.dfn </td>
+ </tr>
+ <tr>
+ <td class="left">ITEMDECAYINHOUSES</td>
+ <td class="right">Toggles default decay status of non-locked down items in multis (houses and boats). Defaults to off. </td>
+ </tr>
</table></div>
<a class="topLink" href="#top">(Back to top)</a>
<a name="speedup"></a>
@@ -420,7 +446,15 @@
</tr>
<tr>
<td class="left">NPCMOVEMENTSPEED</td>
- <td class="right">Allows customization of NPC movement speed</td>
+ <td class="right">Allows customization of NPC movement speed. Can be overridden by WALKINGSPEED tag in NPC-DFNs</td>
+ </tr>
+ <tr>
+ <td class="left"> NPCRUNNINGSPEED</td>
+ <td class="right">Allows customization of NPC running speed. Can be overridden by RUNNINGSPEED tag in NPC-DFNs</td>
+ </tr>
+ <tr>
+ <td class="left">NPCFLEEINGSPEED</td>
+ <td class="right">Allows customization of NPC fleeing speed. Can be overridden by FLEEINGSPEED tag in NPC-DFNs</td>
</tr>
</table></div>
<a class="topLink" href="#top">(Back to top)</a>

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