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Branch: master
Commits on Jan 17, 2009
  1. Possible fix for clients > 6.0.5.0.

    giwo authored
  2. Possible fix for clients > 6.0.5.0

    giwo authored
Commits on Jan 16, 2009
  1. 1/16/2009 - giwo (0.98-3.7v)

    giwo authored
    	Implemented 0xBD CPClientVersion packet to request the version from the client.
Commits on Dec 16, 2008
  1. 12/16/2008 - Xuri

    xuridabur authored
    	Fixed a bug that prevented players from picking up/moving items in their own backpacks
Commits on Oct 12, 2008
  1. Oct 12, 2008 - Maarc

    darkangelab authored
    	Bug fix on GetColumn JS implementation
    	Error checking on statement indexes in GetColumn() in ODBCManager
  2. Added an example ODBC access command, 'acctlogins, which displays the…

    darkangelab authored
    … status of the last 10 logins from the specified account
    
        Note: This is based on username, not ID
       Eg: 'acctlogins admin
  3. Added DOCTYPE of XHTML Transitional to most files

    darkangelab authored
    Updated CSS to improve body, font sizing and text colouring
    Added documentation for ODBC Methods and Properties
Commits on Oct 11, 2008
  1. Oct 12, 2008 - Maarc

    darkangelab authored
    	#ifdef'd ODBCManager implementation.  You will need to enable through Config.h, and add 2 files to project.
    	Accounts load and save from a database, falling back to read/write if connection doesn't exist
    	Both logins are logged into SQL database
    	ODBCManager exposed to JS Engine - note, columns MUST be fetched in ascending numeric starting from 0
    	Long strings printed to the console will now wrap in a friendly fashion
    	Unknown INI file tags will now print out at startup
Commits on Jul 27, 2008
  1. 7/27/2008 - Xuri

    xuridabur authored
    	Entry for ScriptID added to 'CSTATS, 'ISTATS and 'TWEAK menu
    	Fixed an erroneous example in JavaScript Docs
    	Fixed an update-issue with race-gates
    	Increased MAX_Z_LEVITATE from 10 to 15 to better deal with moving on uneven terrain (like in T2A)
    	It should now be possible to walk through secret entrances made up of walk-through-able grass/mountain tiles
Commits on Jul 16, 2008
  1. Added admin-account-check to HandleTweakCharText()

    xuridabur authored
  2. TWEAK now works for any admin character, no matter their commandlevel…

    xuridabur authored
    … (gumps.cpp)
    
    The onPickup JS-event should now work
    Updated onPickup JS Event in Javascript Documentation
Commits on Jul 3, 2008
  1. Animal taming no longer checks for the "ANIMAL"-tag in creatures.dfn

    xuridabur authored
    	Converted WeightPerStr from UI08 to R32, so it can support decimal values
    	The onFall JS event will now work if characters fall further than 20 Z tiles (CChar.cpp)
    	Updated onFall JS Event in Javascript Documentation
Commits on Jul 2, 2008
  1. Added a check to the 'POLY command to prevent characters from polymor…

    xuridabur authored
    …phing into an invalid, client-crashing id (0x20)
Commits on Jul 1, 2008
  1. Changed the system message being displayed when fatigued due to bein…

    xuridabur authored
    …g overloaded
    
    	Added system message for when character becomes overloaded after picking up item
    	The math for calculating max carrying capactity for players matches OSI values more closely
    	Default WeightPerStr changed from 5 to 3.5, to closer match the values used by OSI
    	Updated dictionary files with two new system messages
Commits on Jun 24, 2008
  1. 6/22/2008 - giwo

    giwo authored
    	Modified books.dfn to use the standard TAG=DATA format. Each line in a PAGE section is now preceeded with LINE=
    	Modified motdtips.dfn to use the standard TAG=DATA format. Each line in a TIP or MOTD secion is now preceeded with LINE=
    	Modified the JSMethod CBase_GetTag to avoid a possible crash.
    	Removed the following variables from CWorldMain cmem, imem, nextCharSerial, nextItemSerial as this functionality is handled by the ObjectFactory
Commits on Jun 22, 2008
  1. 6/22/2008 - giwo (0.98-3.7t)

    giwo authored
    	Added error handling to prevent a crash if GetByte/GetWord/GetDWord were passed an invalid offset
    	Changed the tweakItem and tweakChar handlers to use command level rather than the "IsGM" flag.
    	Defaulted the starting serial to 0x1 rather than 0x0, as some UO packets don't recognize 0x0 as a valid serial.
  2. 6/22/2008 - Xuri

    xuridabur authored
    	Fixed hex-id of turnips in foods2.dfn, these turnips should now be stackable
    	Fixed hex-id of studded sleeves in studded_leather.dfn, previously used hex-id for gloves
    	Tweaked the region surrounding Buccaneer's Den so it extends around all buildings in the town
    	Removed entry 104 (rawfish.js) from jse_fileassociations.scp as it was no longer in use
    	Archerybuttes work again, and should have a "machine-gun"-issue fixed
    	Scripts that used onUse() now use onUseChecked()
    	Updated UOX3_changelog.txt in the Docs-folder to include updates up to 0.98.3-7
  3. Removed entry 104 (rawfish.js) from jse_fileassociations.scp as it wa…

    xuridabur authored
    …s no longer in use
    
    Archerybuttes work again, and should have a "machine-gun"-issue fixed
    Scripts that used onUse() now use onUseChecked()
  4. Fixed hex-id of turnips in foods2.dfn, these turnips should now be st…

    xuridabur authored
    …ackable
    
    Fixed hex-id of studded sleeves in studded_leather.dfn, previously used hex-id for gloves
    Tweaked the region surrounding Buccaneer's Den so it extends around all buildings in the town
Commits on Jun 21, 2008
  1. 6/21/2008 - giwo

    giwo authored
    	Fixed an infinite loop crash caused by a DFN entry calling itself with GET
    	Added JS Character Propery "poisonStrength" to set the strength of the poison a character will inflict on his foe during combat.
    	Implemented supermoleet's fix for the black screen after logging in to a different world
  2. 6/21/2008 - giwo (0.98-3.7s)

    giwo authored
    	Modified UString to function without crashing under VS2008
    	Fixed a bug in CItem::RemoveFromSight() causing items inside containers on the ground not to properly notify nearby players when removed.
    	Fixed a bug in CPIDropItem() when the compiler does not automatically instantiate booleans to false
  3. 6/21/2008 - giwo

    giwo authored
    	Fixed a crash caused by passing an invalid object to the JS Method TurnToward
  4. *** empty log message ***

    giwo authored
  5. 6/21/2008 - giwo

    giwo authored
    	Fixed several issues with tracking.
  6. 6/20/2008 - giwo (0.98-3.7r)

    giwo authored
    	Added support for Visual Studio 2008
    	Fixed an issue causing a player to be poisoned when a JS call to SetPoisoned(0,0) was made.
  7. *** empty log message ***

    giwo authored
  8. Added support for Visual Studio 2008

    giwo authored
    Fixed an issue causing a player to be poisoned when a JS call to SetPoisoned(0,0) was made.
Commits on Feb 16, 2008
  1. 02/16/2008 - Xuri

    xuridabur authored
    	Made magical shortbows and elven composite bows fire arrows instead of crossbolts
Commits on Oct 27, 2007
  1. 10/27/2007 - grimson

    grimson authored
    	Split onUse into onUseChecked and onUseUnChecked.
Commits on Oct 9, 2007
  1. 10/09/2007 - Xuri

    xuridabur authored
    	Fixed some errors in jail.js that could mess up jailing/releasing characters
    	Added new function (getCombatSkill) to weapontypes.js for returning skill used by equipped weapon as a string
  2. Fixed some errors that could mess up jailing/releasing characters

    xuridabur authored
    Added new function (getCombatSkill) to weapontypes.js for returning skill used by equipped weapon as a string
Commits on Sep 8, 2007
  1. 9/08/2007 - grimson

    grimson authored
    	Properly initialize the wander area when the wandermode of an NPC changes.
    	Use stamina instead of dexterity when calculating the attack delay to match
    	up with the old OSI combat calculations.
  2. 9/07/2007 - grimson

    grimson authored
    	Force the wandermode of NPCs spawned by spawnregions to 3 (box), so they can travel
    	the whole spawnregion.
    	Properly initialize the wander area when the location of an NPC changes.
    	Use the old OSI way of calculating hit chances.
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