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bstone-vita

Port of the BStone sourceport of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike (https://bibendovsky.github.io/bstone/) to the Playstation Vita.

Installing and Running

Install the .vpk. Then, in the root of ux0:/data/bstone/, place the game assets, which consist, depending on the intended version, of the following files:

Shareware Registered Planet Strike
AUDIOHED.BS1 AUDIOHED.BS6 AUDIOHED.VSI
AUDIOT.BS1 AUDIOT.BS6 AUDIOT.VSI
EANIM.BS6 EANIM.VSI
GANIM.BS6
IANIM.BS1 IANIM.BS6 IANIM.VSI
MAPHEAD.BS1 MAPHEAD.BS6 MAPHEAD.VSI
MAPTEMP.BS1 MAPTEMP.BS6 MAPTEMP.VSI
SANIM.BS1 SANIM.BS6
VGADICT.BS1 VGADICT.BS6 VGADICT.VSI
VGAGRAPH.BS1 VGAGRAPH.BS6 VGAGRAPH.VSI
VGAHEAD.BS1 VGAHEAD.BS6 VGAHEAD.VSI
VSWAP.BS1 VSWAP.BS6 VSWAP.VSI

The full versions of Blake Stone: Aliens of Gold and Blake Stone: Planet Strike each can currently be obatined from the 3D Realms website, and additionally from Steam and GOG.

Any combination of these three may coexist in the directory. Press the main "start" region to launch the game. Game version will be chosen in the following order of preference: Registered, Shareware, Planet Strike. Press the "Planet Strike" region to start Planet Strike regardless of the presence of other versions.

Playing the Game

Controls

L - use/open

R - fire/accept

× - about face

○ - select next available weapon/ back out of menu

△ - fire/accept

□ - use/open

↑ - move forward

↓ - move backward

← - turn left

→ - turn right

left stick - straight ahead and side-to-side motion

right stick - turn

Select - map or status window toggle

Start - Menu/back

Number keys are hard mapped to a column on the right side of the front touchscreen corresponding to the locations of the elevator buttons on the AOG level select screen. Useful for weapon selection in addition to operating the elevator. The left and right halves of the region occupied by the bottom HUD bar are mapped to "-", and "=", respectively, for controlling the map zoom level in Planet Strike. The left and right halves of the top region of the touchscreen select the previous/ next available weapon.

Special Notice

The savegame format has been changed from the previous version, so previous saves are unfortunately incompatible with 0.3. As with any homebrew Vita app, memory corruption may occur when returning from the LiveArea to an already running instance of the program. It is recommended, instead, to close and restart the app before resuming use.

Compiling

Install vitasdk and cmake, enter into the build/ subdirectory, and type

cmake ../src/vita/ && cmake --build .

Credits

Boris Bendovsky for BStone

JAM Productions, id Software, and Apogee for Blake Stone

The control functions were based on those written by fgsfdsfgs for the vita port of Chocolate Doom

Rinnegatamante for help with various things

The makers of vitasdk & Henkaku for making this possible in the first place

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