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@bibendovsky bibendovsky released this Jul 10, 2020

Fixed

  • Disabled episodes 5 and 6 in static build.
Assets 4
  • v1.2.7
  • 498f631
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  • v1.2.7
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@bibendovsky bibendovsky released this Jul 7, 2020 · 2 commits to master since this release

Fixed

  • Extraction of compressed texts.
  • Same texture for door type BIO.
  • Player radius for item pickup.
  • Missing test for pushwall in CheckLine.
  • Fix sfx turning off when in-game sounds paused.
  • Show option "Game Options -> Video -> Stretch UI".

Changed

  • Replaced almost all fixed-point arithmetic with a floating-point one.
  • Relay on CMake's PCH support if available.
Assets 4
  • v1.2.6
  • 04df69c
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  • v1.2.6
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@bibendovsky bibendovsky released this Jun 18, 2020 · 16 commits to master since this release

Added

  • Option snd_resampling_interpolation to specify interpolation method for resampling.
  • Option snd_resampling_lpf to toggle low-pass filter for resampling.
Assets 4
  • v1.2.5
  • 70c8346
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  • v1.2.5
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@bibendovsky bibendovsky released this Jun 11, 2020 · 19 commits to master since this release

Fixed

  • [AOG][E4L1] Removed unnecessary in-place level fix.
Assets 4
  • v1.2.4
  • 5c3ac8f
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  • v1.2.4
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@bibendovsky bibendovsky released this Jun 11, 2020 · 21 commits to master since this release

Added

  • [AOG] "Cursor" for elevetor panel.
  • Option --extract_vga_palette to extract VGA palette.
  • Pause game audio when in menu.

Changed

  • Increased maximum actor count.
  • Use floating point for audio mixing.
  • Rewrite low-pass filter for PCM upsampling.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Revised initial hitpoints for bosses.
  • [AOG][E4L1] Added missing barrier switch for 100% points.
  • [PS] Hide already pushed pushwall on auto-map.
  • Pickup items while attacking.
  • Sprite precache for Perscan Drone and Volatile Material Transport.
  • Both games should be now completable with 100% rating.
Assets 4
  • v1.2.3
  • 1267400
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  • v1.2.3
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@bibendovsky bibendovsky released this May 27, 2020 · 40 commits to master since this release

Added

  • Input bindings to cycle weapons.

Changed

  • Apply bonus queue after finishing the mission.
  • Write data into temporary file and then rename it.
  • Enable high score menu for debug build.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Animation timings for some actors to match origin.
  • [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
  • Sprite precache for crate items.
  • Sprite precache for morphed Dr. Goldfire.
  • Level state after death when extra live is available.
  • Add points for destroying projector generator.
  • Displaying pushwalls after loading from saved game.
  • Hit points table.
  • Player's attack tracing.
  • Zigzag movement when strafing along the wall.

Removed

  • Default values for some input bindings.
Assets 4
  • v1.2.2
  • 7fa5e6d
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  • v1.2.2
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@bibendovsky bibendovsky released this May 14, 2020 · 67 commits to master since this release

Fixed

  • Handling of file paths.
Assets 4
  • v1.2.1
  • f66e7fb
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  • v1.2.1
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@bibendovsky bibendovsky released this May 13, 2020 · 70 commits to master since this release

Added

  • Auto-detect game content of GOG and Steam.
  • Show message box with options if multiple game contents found.
Assets 4
  • v1.2.0
  • ab74568
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@bibendovsky bibendovsky released this May 9, 2020 · 77 commits to master since this release

Added

  • 3D-renderer (OpenGL backend).
  • Menu to control video mode.
  • Menu to control texturing.
  • [RHW] Texture upscale filter (xBRZ).
  • Option snd_is_disabled to ignore audio subsystem.
  • Option vid_is_positioned to control position of the window.
  • Option vid_is_widescreen to control widescreen mode.
  • Option vid_is_ui_stretched to control UI stretching.
  • Option vid_2d_texture_filter to control texturing filter for UI.
  • Option vid_3d_texture_image_filter to control texturing image filter for the scene.
  • Option vid_3d_texture_mipmap_filter to control texturing mipmap filter for the scene.
  • Option vid_3d_texture_anisotropy to control anisotropy filter for the scene.
  • Option vid_texture_upscale_filter to select texturing upscale filter.
  • Option vid_texture_upscale_xbrz_degree to control degree of xBRZ filter.
  • Option vid_aa_kind to select anti-aliasing mode.
  • Option vid_aa_degree to select anti-aliasing degree.
  • Option calculate_hashes to calculate hashes of resource files.
  • Option extract_walls to extract graphics resources (wall, flooring, etc.).
  • Option extract_sprites to extract graphics resources (actors, decorations, etc.).
  • Option extract_music to extract music resources.
  • Option extract_sfx to extract sfx resources.
  • Option extract_texts to extract text resources.
  • Option extract_all to extract all resources.
  • Generic instruction on how to compile on Linux-based system.

Removed

  • Option vid_scale.
  • Vanilla input bindings and related menu items.

Changed

  • Renamed option vid_windowed to vid_is_windowed.
  • Renamed option vid_window_x to vid_x.
  • Renamed option vid_window_y to vid_y.
  • Renamed option debug_dump_hashes to calculate_hashes.
  • Split option vid_mode into vid_width and vid_height.
  • Renamed option vid_no_vsync to vid_vsync.
  • Values of option vid_renderer.
  • Serializing barrier switches.
  • Disabled music caching.
  • Reduced volume factor of OPL sounds.
  • Saved games are not compatible with previous versions.

Fixed

  • Audio normalization.
Assets 4
Pre-release
Pre-release

@bibendovsky bibendovsky released this May 5, 2020 · 78 commits to develop since this release

Added

  • Option calculate_hashes to calculate hashes of resource files.
  • Option extract_walls to extract graphics resources (wall, flooring, etc.).
  • Option extract_sprites to extract graphics resources (actors, decorations, etc.).
  • Option extract_music to extract music resources.
  • Option extract_sfx to extract sfx resources.
  • Option extract_texts to extract text resources.
  • Option extract_all to extract all resources.

Changed

  • Disabled music caching.
  • Reduced volume factor of OPL sounds.

Fixed

  • Audio normalization.
  • [HW] Rendering / crash of pushwall which can be pushed multiple times.
Assets 4
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