Fixed
- Disabled episodes 5 and 6 in static build.
Assets
4
bibendovsky
released this
Fixed
- Extraction of compressed texts.
- Same texture for door type BIO.
- Player radius for item pickup.
- Missing test for pushwall in CheckLine.
- Fix sfx turning off when in-game sounds paused.
- Show option "Game Options -> Video -> Stretch UI".
Changed
- Replaced almost all fixed-point arithmetic with a floating-point one.
- Relay on CMake's PCH support if available.
Assets
4
bibendovsky
released this
Added
- Option
snd_resampling_interpolationto specify interpolation method for resampling. - Option
snd_resampling_lpfto toggle low-pass filter for resampling.
Assets
4
bibendovsky
released this
Fixed
- [AOG][E4L1] Removed unnecessary in-place level fix.
Assets
4
bibendovsky
released this
Added
- [AOG] "Cursor" for elevetor panel.
- Option
--extract_vga_paletteto extract VGA palette. - Pause game audio when in menu.
Changed
- Increased maximum actor count.
- Use floating point for audio mixing.
- Rewrite low-pass filter for PCM upsampling.
- Saved games are not compatible with previous version.
Fixed
- [AOG] Revised initial hitpoints for bosses.
- [AOG][E4L1] Added missing barrier switch for 100% points.
- [PS] Hide already pushed pushwall on auto-map.
- Pickup items while attacking.
- Sprite precache for Perscan Drone and Volatile Material Transport.
- Both games should be now completable with 100% rating.
Assets
4
bibendovsky
released this
Added
- Input bindings to cycle weapons.
Changed
- Apply bonus queue after finishing the mission.
- Write data into temporary file and then rename it.
- Enable high score menu for debug build.
- Saved games are not compatible with previous version.
Fixed
- [AOG] Animation timings for some actors to match origin.
- [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
- Sprite precache for crate items.
- Sprite precache for morphed Dr. Goldfire.
- Level state after death when extra live is available.
- Add points for destroying projector generator.
- Displaying pushwalls after loading from saved game.
- Hit points table.
- Player's attack tracing.
- Zigzag movement when strafing along the wall.
Removed
- Default values for some input bindings.
Assets
4
bibendovsky
released this
Fixed
- Handling of file paths.
Assets
4
bibendovsky
released this
Added
- Auto-detect game content of GOG and Steam.
- Show message box with options if multiple game contents found.
Assets
4
bibendovsky
released this
Added
- 3D-renderer (OpenGL backend).
- Menu to control video mode.
- Menu to control texturing.
- [RHW] Texture upscale filter (xBRZ).
- Option
snd_is_disabledto ignore audio subsystem. - Option
vid_is_positionedto control position of the window. - Option
vid_is_widescreento control widescreen mode. - Option
vid_is_ui_stretchedto control UI stretching. - Option
vid_2d_texture_filterto control texturing filter for UI. - Option
vid_3d_texture_image_filterto control texturing image filter for the scene. - Option
vid_3d_texture_mipmap_filterto control texturing mipmap filter for the scene. - Option
vid_3d_texture_anisotropyto control anisotropy filter for the scene. - Option
vid_texture_upscale_filterto select texturing upscale filter. - Option
vid_texture_upscale_xbrz_degreeto control degree of xBRZ filter. - Option
vid_aa_kindto select anti-aliasing mode. - Option
vid_aa_degreeto select anti-aliasing degree. - Option
calculate_hashesto calculate hashes of resource files. - Option
extract_wallsto extract graphics resources (wall, flooring, etc.). - Option
extract_spritesto extract graphics resources (actors, decorations, etc.). - Option
extract_musicto extract music resources. - Option
extract_sfxto extract sfx resources. - Option
extract_textsto extract text resources. - Option
extract_allto extract all resources. - Generic instruction on how to compile on Linux-based system.
Removed
- Option
vid_scale. - Vanilla input bindings and related menu items.
Changed
- Renamed option
vid_windowedtovid_is_windowed. - Renamed option
vid_window_xtovid_x. - Renamed option
vid_window_ytovid_y. - Renamed option
debug_dump_hashestocalculate_hashes. - Split option
vid_modeintovid_widthandvid_height. - Renamed option
vid_no_vsynctovid_vsync. - Values of option
vid_renderer. - Serializing barrier switches.
- Disabled music caching.
- Reduced volume factor of OPL sounds.
- Saved games are not compatible with previous versions.
Fixed
- Audio normalization.
Assets
4
bibendovsky
released this
Added
- Option
calculate_hashesto calculate hashes of resource files. - Option
extract_wallsto extract graphics resources (wall, flooring, etc.). - Option
extract_spritesto extract graphics resources (actors, decorations, etc.). - Option
extract_musicto extract music resources. - Option
extract_sfxto extract sfx resources. - Option
extract_textsto extract text resources. - Option
extract_allto extract all resources.
Changed
- Disabled music caching.
- Reduced volume factor of OPL sounds.
Fixed
- Audio normalization.
- [HW] Rendering / crash of pushwall which can be pushed multiple times.