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@bibendovsky bibendovsky released this Nov 9, 2019

[1.1.14] - 2019-11-09

Added

  • [Vita] Version 0.3 (by 01y).
  • [Vita] Joystick sensitivity via CONTROLS menu (by 01y).
  • [Vita] Previous/Next weapon controls (by 01y).
  • [Vita] Circle button backs out of menu (by 01y).

Changed

  • README monospace formatting, keyboard glyphs (by cxong).
  • [Vita] Heap size increased to 192 MiB (by 01y).
  • [Vita] Assets search strategy (by 01y).
  • [Vita] Control constants to match default keyboard speed (by 01y).

Removed

  • Alt and Ctrl to handle menu item (by bibendovsky).

Fixed

  • Text typos (by mnhauke).
  • SDL with two digit sub-version number (by bibendovsky).
  • Apply floor bonus correctly on percentage greater than 100% (by XxMiltenXx).
  • [Vita] Readme corrections (by 01y).
  • [Vita] Circle button behavior in menu (by 01y).
  • [Vita] Sound volume visualization (by 01y).
Assets 4

@bibendovsky bibendovsky released this Jul 14, 2019 · 35 commits to master since this release

[1.1.13] - 2019-07-11

Fixed

  • [AOG] Allow to warp to level beyond the 10th one.
  • Critical error if switch connected to non-activable object.
Assets 4

@bibendovsky bibendovsky released this Feb 9, 2019 · 93 commits to develop since this release

Fixed

  • [CMake] Dependency on TestBigEndian.
  • Dependencies on raycaster for hitscan, item pickup and saved game.

Added

  • [MSVC] Add option for multi-process compilation (BSTONE_USE_MULTI_PROCESS_COMPILATION).

!!! WARNING !!!
Saved games not compatible with previous version.

Assets 6

@bibendovsky bibendovsky released this Jan 12, 2019 · 122 commits to master since this release

Fixed

  • Disabled fade in/out effect.
  • Segfault at JAM logo on some platforms.
  • Invalid direction of running Blake at the ending of mission 2.
  • Lowered by one pixel lower status panel.
  • Option "--profile_dir".
Assets 4

@bibendovsky bibendovsky released this Dec 31, 2018 · 151 commits to master since this release

Added

  • Allow lowercase asset file name.
  • Allow to back to the game from the main menu by hitting ESC.
  • Option to toggle UI stretching.
  • Option to toggle intro/outro/promo.
  • Playstation Vita support.
  • Command-line option to dump assets SHA1 hash (--debug_dump_hashes).
  • Command-line option to specify mod assets (--mod_dir).
  • Track map file hash in saved game.
  • AoG Shareware support (v1.0/v2.0/v2.1).
  • Option to toggle fade in/out effect.

Changed

  • Rewrite CMake script.
  • C++ standard to C++14.
  • Revise code.
  • Find assets strategy: AoG -> PS -> AoG SW

Removed

  • Command-line options: --aog_10, --aog_2x, --aog_30.

Fixed

  • One pixel gap between the edge of view and weapon sprite.
  • Lightning on AoG maps.
  • Mask UI between some screen transitions.
Assets 4

@bibendovsky bibendovsky released this Aug 6, 2017 · 338 commits to master since this release

Added

  • Widescreen mode.
  • Icon and it's resource file (Windows).

Changed

  • Use text format for configuration.
  • Made E2M6 completable with 100% stats.

Removed

  • Makefile.pandora.
  • Custom renderers.
Assets 4

@bibendovsky bibendovsky released this Feb 7, 2016 · 448 commits to master since this release

  • Do not play "use" sound if not interacting with bio-tech, wall or push-wall (8bd1b85).
  • Always unlock floor with red card after the last unlocked one (a329773).
  • Added installation rules for CMake (53027be).
  • Fix crash in some cases in interaction code (fb49633).
  • Fix number of episodes for Planet Strike (42d18c6).
  • Do not shade cloaked shapes (58226fd).
Assets 4

@bibendovsky bibendovsky released this Oct 12, 2015 · 468 commits to master since this release

  • Increased max mouse sensitivity value
  • Option --version now works without data files
Assets 4
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