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16 Ramblings.md
@@ -16,4 +16,18 @@ Communicates with pawns via radio. Can send arbitrary JSON back and forth. Thi
# Client Server Communication
-Each ship is updated with a position, [velocity], and rotation. Subobject positions are calculated on the fly by the client.
+Each ship is updated with a position, [velocity], and rotation. Subobject positions are calculated on the fly by the client.
+
+# Beforehand have a way to see the enemy fleet
+
+swap out your ships to account for the enemy. Potentially just have an algorithm that boils down the enemy fleet to a few descriptors rather than the entire layout.
+
+# Balance
+
+Must find way to balance randomness and strategy. Also balance will be difficult potentially. Points are important.
+
+# Personality
+
+Should be able to personalize fleet because we want the player to identify with it. We'll be spending a lot of time with it, so want the player to make it their own (especially the capitol ship).
+
+Things like custom paint jobs and flair. In addition, seeing the results of your work is important.
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