N-body simulator in Haskell using openGL
The real aim of this project is to gradually increase the sofistication of the gravity algorithm.
First, I'll be using the standard O(n^2) algorithm.
After that I'll be introducing various other algorithms, ending with an Oct-Tree implementation.
The second aim of this project is to make the program a bit more configurable. I'll either create a file that stores the initial particle system, or I could create a menu system to load preconfigured patterns. Probably both.
Changing the algorithm used as the program is running would be nice too.
2 particles in, what seems to be, a stable orbit around a much heavier particle. The mass ratios are roughly that of the Sun and Earth.
Running the code
If you want to run the code there are a few options.
First, run the Main program:
Second, compile the program manually and then run:
ghc -package GLUT Main.hs ./Main
Take the second approach if you want to change the code and see the results.
I'm really new to Haskell, so if you see me doing something really n00bish please let me know!
(The MIT License)
Copyright (c) 2012 bishboria
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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