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This is an idea I originally had for mines, but spybugs might be a good place to try them out.
Spybugs should start out completely hidden from enemy players without sensor, until some cumulative total of (time / distance), measured in seconds per map unit, was achieved. (The proper value would require some trial and error.) That is, spending a short amount of time right next to a spybug, or a longer time further away (or, perhaps, passing by one a few times) would reveal them.
In addition to making spybugs a little more powerful (i.e. harder to kill) it would also eliminate one avenue for cheating (not really a problem in our community, but hey) because the location of unseen spybugs would not be sent to the client at all, so players couldn't hack their client to make them more visible.
This feature would require a new major version.
The text was updated successfully, but these errors were encountered:
This is an idea I originally had for mines, but spybugs might be a good place to try them out.
Spybugs should start out completely hidden from enemy players without sensor, until some cumulative total of (time / distance), measured in seconds per map unit, was achieved. (The proper value would require some trial and error.) That is, spending a short amount of time right next to a spybug, or a longer time further away (or, perhaps, passing by one a few times) would reveal them.
In addition to making spybugs a little more powerful (i.e. harder to kill) it would also eliminate one avenue for cheating (not really a problem in our community, but hey) because the location of unseen spybugs would not be sent to the client at all, so players couldn't hack their client to make them more visible.
This feature would require a new major version.
The text was updated successfully, but these errors were encountered: