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A little help #4
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Corrupted diff. |
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Here is the updated diff so far for 2.8 |
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I recompiled blender under linux with your diff and the actual master branch (with some small changes again since your version) but with the same result. It works as soon as we don't set a shader :-/ This glsl node could be very useful to make a basic substance designer workflow in blender as i mentioned here: https://blender.community/c/rightclickselect/DHdbbc/ i'll continue to investigate but i don't have a clue. |
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good news: i did a first 2.8x working version of the glsl node |
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@3dsman are there any plans to contribute the diff into upstream blender? |
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i only worked on the 2.8 port, the big work has been done by @bitsawer , i'm not very legitimate to do that. |
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@feliwir we need it work in background too if we want to make a proposal to the blender official dev team. |
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@3dsman Thanks I will try to catch it ASAP.
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@cgvirus you should use my fork (just cherry pick), i fixed an issue of this patch (in the diff node takes only the first input texture :-/) |
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i just found an issue with buffer groups, one of my glsl node, inside a group return bad result when i activate buffer groups option. |
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okay, for the memory leak it seems to be known as there is a comment "//Never freed" in wm_window_create_main_queue() (source/blender/windowmanager/intern/wm_window.c) debug information seems to match with a thread memory leak: But i don't know how threads work in blender and where we can free those objects |
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Just fixed the memory leaks |
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just added an option to choose between internal text datablock (from the script editor) or external file. |

Hello, Greetings.
Hope everything is well.
I am trying to build your wonderful GLSL node in Blender 2.8. So far I was able to create the node and shows the red warning. But then the texture won't show up.
I had to change the COM_GlslOperation.cpp a little bit as B28 gpu_texture.c has been updated.
Can you please see what may go wrong in COM_GlslOperation.cpp? I really want to push this to Blender and enhance it with your guidance and permission. Please let me know.
I have commented
changewhere I had to change in COM_GlslOperation.cpp. So that you can easily ctrl+F to see the changes.Here is the diff with Blender 2.8:
Thank you very much for your hard work. I have learnt a lot from you.
GLSL_Compositor_diff.zip
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