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Typescript based game engine.
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README.md

Gine

Gine is a HTML5 Canvas/JavaScript game engine, rebuilt for TypeScript with full type support.
It depends upon RxJS for some reactive features, like the frame(), tick() and second() functions on your scenes.

How to use

You will probably want to go to the /example/ folder.

In your favorite terminal run: (NPM required!)

  • npm install
  • npm start

You will be able to watch a basic implementation of the engine running in your browser.

You can also create your own project, setup your project the way you like it, and run

  • npm init
  • npm install gine --save

How to install (advanced)

If you want to tinker around with the engines internals, you may fork or clone this repository.

  • git clone https://github.com/Bjeaurn/gine

Move to the directory, cd gine and run:

  • npm install
  • npm start

This will install the engine locally and build your own private version to tinker around with.

You could use npm link in this directory, and npm link gine in another project to link to your local build of Gine. Don't forget to relink and npm start when you've changed something in the engine.

Any issues fixed, features added or general improvements made? Let me know!

I'm at twitter/@Bjeaurn, or follow the CONTRIBUTING.md file to learn how to make a proper pull request.

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