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Worlds: Fixed handling of negative multiplierX/Y
It was invalidating the pattern since the mapWidth/mapHeight properties defaulted to values of multiplierX/multiplierY, without taking the absolute value, and negative map sizes are invalid. So, a workaround for those affected would be to explicitly set the mapWidth/mapHeight properties to the appropriate positive value. Tiled-forum: https://discourse.mapeditor.org/t/negative-value-in-world-offset-value/3963
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