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Game maker isometric maps exporting as orthogontal. #1435

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strelokhalfer opened this Issue Jan 23, 2017 · 5 comments

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@strelokhalfer

strelokhalfer commented Jan 23, 2017

Tiled is exporting isometric maps as orthogontal.
Standart isometric
default
Staggered by Y
default
Staggered by X
default
In GameMaker(each export do same, box drawed in gm room editor)
default
If we set orientation to orthogantal we see...
default

@bjorn

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bjorn commented Jan 23, 2017

Right, support for isometric maps (or any other map than orthogonal, really) is currently missing for the GameMaker export. I'm sure it could be added though.

@Josh-Cropper

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Josh-Cropper commented Mar 22, 2017

@strelokhalfer If you're still looking to do this, I've made a tool to do this for myself.
It's nothing fancy just a command line jar, but given how many people I've seen wanting to get around this I figured I may aswell upload it.
And @bjorn, you're more than welcome to use my logic as a quick fix, I'm sure you could do better in the long run though.

https://github.com/The-Evil-Dice/TiledCSVtoGMS/blob/master/README.md

Eh, I got bored and gave it a GUI... 👍

@bjorn

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bjorn commented Mar 22, 2017

@Josh-Cropper Are you not at all inclined to look into compiling Tiled yourself and possibly making this an enhancement to the existing GameMaker export functionality? There, you could probably use the available MapRenderer subclasses to make this work for staggered maps with any setup as well as hexagonal maps.

@Josh-Cropper

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Josh-Cropper commented Mar 28, 2017

@bjorn I'll gladly have a stab, though I'm not very fluent in C++.

@bjorn

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bjorn commented Jun 5, 2018

Just putting a backlink here, to note that this was also mentioned on the forum:

https://discourse.mapeditor.org/t/problem-with-isometric-maps-in-game-maker-studio/2702

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